Stellaris

Stellaris

No Gaia Worlds
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Opdatering: 20. feb. 2017 kl. 15:21

- Major update!
- Gaia Worlds will now generate as normal, but are replaced via events on the second day. Functionality is identical, and this mod should now be compatible with many more others.

Opdatering: 7. feb. 2017 kl. 21:39

- Fixed a bug where the Stellarite reward planet could spawn as a null.

Opdatering: 22. jan. 2017 kl. 17:47

- Planets can no longer be terraformed to Gaia Worlds (the tech will still appear but it doesn't do anything anymore).

Opdatering: 16. jan. 2017 kl. 21:12

- The Preserve's unique habitability is once again provided by the Xeno Zoo building (because of a bug regarding the spaceport module that I could not resolve).

Opdatering: 13. jan. 2017 kl. 17:27

- The Preserve's unique habitability is now provided by the spaceport (thanks to a new module) so this mod will no longer override 00_event_buildings.
- guardian_events is fixed again; I have been informed that it will not spawn Leviathans content unless that DLC is installed.

Opdatering: 10. jan. 2017 kl. 22:45

- This mod no longer affects the guardian_events file, because I cannot guarantee it won't spawn without the Leviathan DLC.

Opdatering: 1. jan. 2017 kl. 15:47

- The Preserve is now a random habitable planet.
- The Xeno Zoo building now adds a 100% boost to habitability to accommodate the inhabitants of The Preserve.
- Emerald Mausoleum is now called Grand Mausoleum (because it may no longer be green in color).

Opdatering: 30. dec. 2016 kl. 20:31

- The Preserve is now a Ringworld section.
- The Gaia texture can now spawn for Tropical worlds.

Opdatering: 23. dec. 2016 kl. 20:16

- Decreased the chances of an unfavorable outcome for the Abandoned Terraforming Project (to make up for the removal of the Gaia World reward).

Opdatering: 19. dec. 2016 kl. 13:52

Initial upload.