Stellaris

Stellaris

Planetary Diversity
目前顯示第 231-240 項,共 432 項
< 1 ... 22  23  24  25  26 ... 44 >
更新:2020 年 8 月 5 日 @ 下午 10:34

- FE nuked decision is now only for races with the Post Apocalyptic Origin

更新:2020 年 8 月 5 日 @ 下午 9:55

- Added the new dry Veld World!
- Added the new cold Mud World!
- Fixed issues with Habititability Descriptions
- Add three new minor deposits, will be adding more with each update
- Added the new rare uninhabitable world: Diamond World, I'll be adding more stellar objects in future updates
- Hive minds should be able to make rare worlds now
- Reworked Infesting Hive a bit to be less punishing, as always feedback welcome
- Fixed some issue with rare terraforming
- The rare world should now armageddon properly
- Added a decision for FP's to be able to nuke their own planets, guaranteeing no Xeno influence.
- Fixed minor graphic issues with Tomb Worlds
- Added bonuses to hive and machine worlds to be more in line with my Gaia changes
- Nerfed Machine World Robot district a bit
- Fixed the text in the Rakis events to match the addition of the Zroni

更新:2020 年 7 月 22 日 @ 上午 8:25

- Fixed an issue with Ash Terraforming

更新:2020 年 7 月 19 日 @ 下午 12:30

- Forgot to add other language localizations, whoops!

更新:2020 年 7 月 19 日 @ 下午 12:07

- Added a new planet, the Lake World! This new sub-tropical lush paradise awaits you!
- Habitability now matches vanilla more, each planet is in a group (ie continental is the lake, retinal and forest). These get treated as the same class for the sake of habitability.
- Spawning engine matches these sub-groups
- Redid Rare Habitability and removed flat bonuses from the planet itself. They now fit into whichever group I felt fits them best. Some are very similar to vanilla (60/20/20) while others that are mixed classes are (60/40/0) for each group.
- Added a tech that once researched speeds up Tree of Life origin classes terraforming.
- Added custom scripted triggers for Habs, Uniques etc. If you are a modder using my stuff check out the scripted triggers file.
- Fixed an issue with Hothouse terraforming links now showing up.
- Added a bunch of exceptions to Infesting Hive events, they will not change every single planet-class now and hopefully will ignore other mods custom planets.
- Hopefully fixed small issue with TOL deposits not being removed from habitats.
- Went over a bunch of planet art and tweaked them a bit.

更新:2020 年 6 月 24 日 @ 下午 10:33

- Another bug with Exotics doesn't change anything else.

更新:2020 年 6 月 19 日 @ 下午 11:37

- Forgot to fix Shatter Ring Starts for Exotic types.

更新:2020 年 6 月 19 日 @ 下午 11:24

- Nothing to the main mod just changes to Localization and some events to include changes to Exotic's sub-mod. Check it out for change notes.

更新:2020 年 6 月 16 日 @ 下午 10:24

- Removed Habitats to add to own sub-mod
- Fixed issue with Mega flora terraform links
- Game Start Event now changes to planets to only similar class to match the upcoming change in habitability style, more to come on that.

更新:2020 年 6 月 14 日 @ 下午 10:36

- Added new art for Space Habitats, now your habitats will look like the rest of your cities. BETA - If people don't like this/causes too many mod conflicts I'll remove it and put it in its own sub-mod.
- New Rare Planet Class Mega-flora Planet, with special deposits and buildings
- Reworked Infesting Hive, it is now locked to devouring swarms and the infesting is automatic.
- Added a special Tree of Life Origin which does not replace the original one, with special auto terraforming effects and unique planet classes. This feature is very much in BETA and would love feedback.
- Fixed a graphical issue in Outback Worlds
- Fixed a graphical issue in Swamp worlds
- added flag "pd_ignore" add that to your custom systems to have the PD engine ignore your planet
- Fixed Localization issue with Highland Worlds
- Other small typos and bug fixes.