Stellaris

Stellaris

Planetary Diversity
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Uppdatering: 25 jan, 2018 @ 18:56

- Added 'Floating World', a unique world, has it own local resource, static modifier, and professional artwork. Planet only appears once per game.
- Atoll World and Cascadian World now have their own updated custom professional artwork.
- Fixed Continental terraforming links missing from other hot/wet planets.
- Fixed grammar/spelling mistakes.
- Updated Russian Localization file.
- Tidal works are no longer affected but the "terraforming candidate event".
- Other small bug fixes.

Uppdatering: 9 dec, 2017 @ 19:41

-I actually fixed the Terraforming this time. I hope.

Uppdatering: 8 dec, 2017 @ 10:35

-Fixed a Problem where the "Terraforming Candidate" wouldn't disappear.

Uppdatering: 7 dec, 2017 @ 17:40

- Terraforming now removes negative modifiers.
- Terraforming now adds a small positive modifier, see description for details.
- Methane + Ammonia now have -100% habitability on Tomb + Irradiated and vice versa.
- You can terraform planets to it's the same type again.
- Tidally Locked spec layer was fixed (Thanks - Dwaine!)
- You can now terraform Irradiated and Tidally Locked planets to Machine Worlds.
- Frozen Planets now have a "Terraforming Candidate" event like Barren and Hothouse.

Uppdatering: 2 nov, 2017 @ 17:30

-Forgot to update localizations with main update, they are now updated.

Uppdatering: 2 nov, 2017 @ 17:07

- Reworked Planet classes, categories, and habitability. See the main page for more details.
- Reworked Planet resource generation. See the main page for more details.
- Worked on Tidally Locked planet-angle, and changed habitability. They are no longer ideal but always spawn with a modifier that gives them 50% habitability for all species.
- Ammonia and Methane now have -100% habitability on all other planet classes, and all classes now have -100% habitability on Ammonia and Methane. This should stop brute colonization when tech/traits bring species above 20%. I want them to feel separate, robots can still colonize.
- Re-did some planet Icons to reflect changes in categories.
- Hothouse now more likely to spawn.

Uppdatering: 2 nov, 2017 @ 17:02

-Fixed Terraforming Cost irregularities.
-Fixed Code in deposits, specifically for Gaia, Ammonia, Methane, Irradiated, Nuked planets.

Uppdatering: 14 okt, 2017 @ 12:01

-Boosted Tomb World habitability on all planets from 20 to 40.

Uppdatering: 13 okt, 2017 @ 11:46

-Fixed a bug where Tidally Locked moons were appearing. There should be no Tidally Locked moons.
-Changed Tidally Locked artwork a bit.
-Tidally Locked planets now have other plabnet modifiers.
-Tidally Locked now have tile blockers, with a high chance of quicksand basin and massive glacier.

Uppdatering: 13 okt, 2017 @ 1:12

Fixed a bug that wouldn't let planets traits be moddable.