Stellaris

Stellaris

Planetary Diversity
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Uppdatering: 12 maj, 2019 @ 22:23

Features
- Split up Uniques from the Main Mod
- Rare worlds will now spawn special deposits when terraformed

Balance/Bugs
- Lowered the final Engineered Environment cost from 5000 to 4000
- Redid the planet choose to prepare for some new upcoming planets

Uppdatering: 8 maj, 2019 @ 23:08

- Updated Cascadian planet diffuse to look a bit wetter
- Updated Boreal planet diffuse to look a bit colder
- Fixed issue with some buildings giving robots hive jobs

Uppdatering: 5 maj, 2019 @ 21:24

Fixed an issue with the Engineered Environment modifiers.

Uppdatering: 5 maj, 2019 @ 11:02

Fixed a few issues with the splitting up of the mod

Uppdatering: 5 maj, 2019 @ 1:29

- Found a few bugs around the dune world events, fixed them.

Uppdatering: 4 maj, 2019 @ 16:36

Features
- Added a special Dune world + some little events.
- 4 New artworks; Crag, Bog, Frigid + Antarctic
- Exotic Worlds + Arcology Projects have been separated into their own sub-mods.
- Add an event to give some planets the terraforming candidate modifiers at game start.

Bug/Rebalance/Little Things
- Fixed some district pictures to work better.
- Superhabitable now gets the same malus as other high gravity worlds.
- All the Unique + Rare worlds have been redone/rebalanced to match vanilla Stellaris better, they are still strong.
- Fixed up Atacama Art
- Fixed found typos
- Fixed Antarcitc start message and sounds
- Fixed Machine world/Hive world diplomatic view
- Rebalanced Special Worlds yet again.
- Add Engineered Environment to have more levels, will probably rebalance this some point.
- Fixed Steppe, Biolumen + Prarie Trait Colour.

Uppdatering: 29 mar, 2019 @ 22:20

Bugs / Tweaks
- Fixed Crystal Craver regular jobs being classified as drones
- Upped rare world max instances from 3 to 4

Uppdatering: 27 mar, 2019 @ 22:44

Bugs
- Fixed Unique world starts guaranteed neighbours. Should just be regular planets now, but in the same group.
- Fixed Gesault jobs for Floating/Crystal special deposits
- Eco-Arcology + Prairie should now be able to be attacked by planet crackers.

Tweaks
- Tweaks some colours for the sky on Atoll, Cascadian, Prarie and Dune to more match vanilla style.
- Changed sounds for Prairie and Steppe

Uppdatering: 24 mar, 2019 @ 13:53

Features
- Machine World starts for Unique Worlds
- Added bonuses to unique and rare planets to make sure they always have some districts that they get bonuses of.
- Updated species editor to reflect the new amount of planets
- Lowered Guardian strength around unique worlds.

Bugs
- Fixed some localization issues
- Fixed job weights for PD jobs in 2.2.6

Uppdatering: 4 mar, 2019 @ 18:17

-Terraforming links for prairie planets