Stellaris

Stellaris

Planetary Diversity
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Pembaruan: 1 Des 2019 @ 4:40pm

- Fixed an issue with Hive Districts disappearing.

Pembaruan: 30 Nov 2019 @ 1:48pm

- Updated Swamp Art! (Was originally the Mangrove world, nothing has changed except for the name.
- Updated Tepui Art.
- The Sol system planet art is now changed at game start to real Sol Textures.
- Geothermal start now spawns Arctic instead of Glacial.
- Lowered Terraforming Candidate spawning from 5 to 4%
- Fixed issue with Tomb world moons having the wrong sky.

Pembaruan: 2 Nov 2019 @ 10:40am

- Hopefully, I have fixed the issue where moons are inside of planets.
- Fixed some issues for the Aquatic world's showing up without skies.
- Fixed Special Unique World Techs showing up for FE's and you shouldn't be able to reverse tech them now.

Pembaruan: 24 Okt 2019 @ 10:28pm

- Hopefully Lithoid starts should be fixed.

Pembaruan: 24 Okt 2019 @ 1:12pm

Fixed issue with traits.

Pembaruan: 24 Okt 2019 @ 11:32am

Updated to 2.5.

Features
- Added Aquatic Worlds! There are three portraits for them. If your species has the Aquatic species trait you can colonize any aquatic world's oceans, it will not change the class. There is a water version of the city planets.
- If you conquer one of these planets there is an option to move the capital either underwater or to the surface.

Bugs/Tweaks
- Fixed issues when terraforming from one rare type to another.
- Radiotrophic moved to Exotic Worlds sub-mod
- Rare worlds now have set habitability to clear up the clutter on species traits.
- German Translation Updated! Thank you Patrick-From-Germany!
- All Rare worlds now have strong modifiers instead of extra jobs. I'm doing my part to help with lag.
- Fixed some typos and small bugs.

Pembaruan: 24 Okt 2019 @ 11:28am

Forgot something!

Pembaruan: 11 Okt 2019 @ 11:32pm

Left a testing feature in there by accident, removed it!

Pembaruan: 11 Okt 2019 @ 12:38am

- All planets that make sense (don't have strong clouds) have moon + gas giant alternative skies now.

Pembaruan: 10 Okt 2019 @ 12:20pm

It finally worked!