Stellaris

Stellaris

Planetary Diversity
Näytetään 301–310 / 432
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Päivitys: 2.3.2019 klo 10.37

Features
- Unquie World Overhaul
- Floating World; better districts, special deposit, strategic resource, edicts
- Crystal World; better districts, special deposit, strategic resource, edicts, reworked event a bit
- Graveyard; better districts, special deposit
- Techno-Organic; better districts, special deposit
- Prairie planet added to the dry category
- Updated files to 2.2.5 (should not affect people playing 2.2.4 at all)
- Atoll art updated
- Added starting systems that can have the unique worlds nearby instead of somewhere random
- Added unique starting civics for Megacorps and Hive Minds.

Balance
- Changed special world deposits to be 1 job every 25, from 20
- Special world deposits are now a decision to make instead of randomly appearing when you colonize
- Biolumen is now again a rare world
- All rare worlds now maxed out at 3 per game
- Planets now have 40% on appropriate planets.

Bugs
- fixed some issues with Gray Goo Terraforming
- fixed Eco-Arcology Typos
- fixed Superhabitable and Retinal starting paragraphs
- fixed issue with Tomb world starts

Päivitys: 21.1.2019 klo 19.49

- Added original art for Tidally-Locked Worlds!
- Tweaked Archive Districts to be better than habitat districts, cause habitat districts currently aren't great.
- Fixed issue with some terraforming links.
- Resized Venus to 15 cause base game has it bigger than earth.
- Tweaks to Retinal Art.

Päivitys: 19.1.2019 klo 10.44

- Added the new Wet Planet: Retinal!
- Lowered Methane + Ammonia habitability for regular planets
- Art tweak to Boreal Diffuse
- Venus no longer becomes a hothouse before the starting event.
- General Bug Fixes/Localization

Päivitys: 15.1.2019 klo 19.18

- Engineered Environment is now locked behind Environmental Adaptation.
- Geothermal/Superhabitable/Tidally-Locked bonus jobs now work for Machine + Hive Empires.
- Fixed an issue with Archive Worlds having regular habitat districts as well.
- Found some typos.

Päivitys: 14.1.2019 klo 22.40

- Added Eco-Arcology Project. Locked behind the Arcology AP it is an alternative version of the arcology focused on research, food and culture/leisure. Would love to hear feedback about it and I feel it still needs to be tweaked.
- The Gardeners Event chain has returned with a chance for their system to spawn in randomly.
- Brought back the same type terraforming. It is now a decision with adds a modifier that gives you +10 habitability and removes negative modifiers.
- Tomb world starts readded to the exotic category. It's OP as heck.
- Slight nerf to the Archive Districts.
- Alien Specimen Event will now recognize PD planets.
- There is now a change start event that will allow you to choose if you want your neighbour worlds to be in the same category but different. Ie if you start on Continental they could be Ocean/Tropical/Atoll/Cascadian etc etc. It does not fire if there are no neighbour planets.
- Geothermal/Superhabitable/Tidally-Locked now have their own special deposits, and their districts have special bonus and give extra jobs depending on the planet.
- Habitability Trait descriptions are now cleaned up a ton. Will be compatible with people who use the gui.
- Nerfed Superhabitable habitability relationships from 40% to 35%.
- Fixed Geo/Super/Tidally terraforming from barren planets.
- Bug Fixes/Typos
- Small updates to Polish + Chinese Translations.

Päivitys: 2.1.2019 klo 23.32

- Fixed Antarctic World Terraforming
- Antarctic Localization
- Updated Ammonia Localization
- Added Methane Lakes and Ammonia Sea Deposits to those planets.
- Worked on Geothermal Diffuse

Päivitys: 2.1.2019 klo 23.28

-See next update.

Päivitys: 30.12.2018 klo 18.38

Bug Fixes
- Added a tag to stop Random Colony events on Unique Gaia Worlds
- Added Special Jobs for Hive+Machine Pops on Unique Gaia Deposits
- Added Simplified Chinese Translation
- Updated Polish Translation
- Redid The Boreal Planet Diffuse
- Re-added Antarctic World
- Sol System Ideal planets will no longer change from ideal classes
- Biolumen + Mycelium now get their ideal start neighbours
- Fixed Hothouse terraforming

Päivitys: 23.12.2018 klo 15.14

Beta Update
- Archive Habitat is back in the game with a brand new event chain. It has its own special districts and jobs.
- Redid the Steppe, Geothermal and Cityworld Icons
- With the world Shaper Perk you can now change planets into Superhabitable, Geothermal and Tidally Locked Worlds
- Superhabitable, Geothermal and Tidally Locked worlds can now become Machine Worlds and Gaia Worlds
- The terraforming candidate additions for Sol + Deneb are now event-based and choosable on game start.
- Hothouse worlds are now getting the terraforming modifier event.
- Fixed Atacama Terraforming Costs
- The engine won't change Sea of Consciousness event planet.
- Localization Fixes

Päivitys: 20.12.2018 klo 7.58

- Found a bug in the engine code, should be no noticeable changes on your end. But flag should be working correctly now.