Stellaris

Stellaris

Planetary Diversity
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Opdatering: 16. dec. 2018 kl. 23:40

Continuing on with finishing up!

- General Bug fixes, as being reported
- Small Art Tweaks
- Graveyard Event/System is back in the mod
- Mushroom Event/System is back in the mod
- Biolumen Event/System is back in the mod
- Boreal worlds will now spawn with rugged forests
- Added Global+Planet Flags for PD planets

Opdatering: 16. dec. 2018 kl. 23:39

- See Next Update for info (I forgot one thing, had to reupload)

Opdatering: 11. dec. 2018 kl. 23:09

- Floating world mini bug fixed

Opdatering: 11. dec. 2018 kl. 22:47

- Re-added Floating world, with a new event.
- Fixed habitability issues.
- Fixed deposits + terraforming.
- added in missing localization for other languages.

Opdatering: 10. dec. 2018 kl. 8:55

- Fixed all uninhabitable planets being able to be terraformed.

Opdatering: 9. dec. 2018 kl. 16:04

- Fixed Hive Mind terraforming

Opdatering: 8. dec. 2018 kl. 23:22

- Rereleased Crystal Worlds
- A few tweaks/bug fixes

Opdatering: 8. dec. 2018 kl. 17:22

Bugs
- Fixed rare/unique worlds not having special modifiers.
- Spelling mistakes.

Opdatering: 8. dec. 2018 kl. 13:10

- Updated to 2.2, lots of big changes due to the patch/game changes
- Currently, there are no special gaia/story worlds spawning while I update the events.

Opdatering: 22. okt. 2018 kl. 11:33

Features
- Added Tidally Locked Start
*The event that makes the world a tidally locked start changes your homeworld (only way to make sure it's not a moon) so it changes the planet's name, I'm looking into a way to fix that.

Bugs/Tweaks
- Lowered Ecumenopolis Start Chance
- Artwork Tweaks
- Added 5% resource bonus on Tidally-Locked worlds.