Garry's Mod

Garry's Mod

Патриарх SNPC[Killing Floor]
Showing 21-30 of 67 entries
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Update: Nov 12, 2017 @ 12:14am

-Fixed hitboxes.
-Added minigun shooting rotations.
-Fixed DLib "owner" conflict.
-Fully fixed flinch animations for zeds.

Update: Oct 21, 2017 @ 1:17am

-Patriarch mortar mode shooting now work correctly.
-Fixed minigun shooting continue when Patriarch player was stunned.
-Decreased chasing sound playing chance.

Update: Jul 18, 2017 @ 10:01pm

-What was updated here? I forget :D

Update: Jul 15, 2017 @ 11:06pm

-Little update of enemy find system.
-Killing Floor NPC's now will use 'NPC.SNPCClass = C_MONSTER_LAB' instead of 'NPC.IsZombieClass = true'.
-Added something like night vision.

Update: Mar 7, 2017 @ 9:24am

-Clientside pill fix, added custom crosshair for patriarch, that draws in correct position.

Update: Mar 1, 2017 @ 9:11am

-Now BGO not conflicts with zeds.

Update: Feb 27, 2017 @ 9:38am

-Updated player zed and zed gore, little changed zed AI to hopefully fix some issues.

Update: Feb 23, 2017 @ 6:53am

-Little pills improvement. Now pills correctly calculate damage. When you play fleshpound damage will be reduced now!
-Little changes in NPC AI and gore.
-Added welder. Not you can weld rotating doors! Welding have conditions: door must be not locked when it not welded (this mean that you can't weld door that was locked on map start), door must be locked if welded (this mean that if you break door locking with custom scripts or weapons when it was welded - you can't weld or unweld it until it will be locked again) and door must be closed.

Update: Feb 14, 2017 @ 7:35am

-Hopefully fixed noclip, added some improvements to pills.

Update: Feb 12, 2017 @ 6:46am

-Noclip now work like need (holefully).