Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Hexamaze
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更新于:2017 年 2 月 18 日 下午 12:10

Pawn color in log should be word, not number. Also remove “cruel probability” settings component, which I didn’t realize was still in there.

更新于:2017 年 2 月 17 日 下午 1:45

Add module IDs to logging and split up a superlong message into multiple.

更新于:2017 年 1 月 2 日 下午 3:16

Change the color of the pink pawn to look more pink and less purple.

更新于:2016 年 12 月 31 日 上午 3:20

Update preview image.

更新于:2016 年 12 月 31 日 上午 3:02

Once again, fix the straight-line prevention algorithm. It actually works now! Honest!

更新于:2016 年 12 月 24 日 下午 9:25

Remove debug code that was throwing exceptions and causing the module to fail on some people’s computers.

更新于:2016 年 12 月 24 日 上午 4:13

RULE-BREAKING CHANGE.

  • The markings have been completely rearranged because players have reported that the difficulty was too variable/uneven.
  • Instead of squares that can be tilted various ways, we now have hexagons.
  • The debug logging now uses a different coordinate system (the one the community has converged upon) than what the code uses internally to refer to hexes.
  • Fix the straight-path prevention algorithm.

更新于:2016 年 12 月 18 日 下午 6:18

Insignificant change.

更新于:2016 年 12 月 18 日 下午 6:17

Insignificant change.

更新于:2016 年 12 月 18 日 下午 6:07

Insignificant update.