Cities: Skylines

Cities: Skylines

Extended Asset Editor 0.7.6
29 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2  3 >
Güncelleme: 30 May 2023 @ 10:50

Rebuild against 1.17.0-f3

Güncelleme: 8 May 2023 @ 11:17

Add extra logging, fix minor UI bug

Güncelleme: 25 Nis 2023 @ 11:15

0.7.5
- Hopefully fixed door tool bug for real this time
- Improved resolution of thumbnail generation
- Cleaned up cargo preview rendering
- Fixed bug in logging output
- Added vehicle type to asset metadata

Güncelleme: 24 Nis 2023 @ 11:40

0.7.4

- Fixed issue with Harmony detours being registered multiple times if the editor was loaded multiple times. This previously caused duplicate UI fields for submesh variation masks.
- Fixed bug with door tool when a vehicle has no doors. This previously caused out of bounds array accesses, leading to exceptions in the log.
- Added option to clean up component names when saving an asset.
- Added option to generate new thumbnails for all asset vehicles (lead and trailers) when saving an asset. (Note: the current light settings affect this!)
- Added button to generate new thumbnails for a specific vehicle (lead or trailer). (Note: the current light settings affect this!)
- Added localisations for vehicle trailers so they're no longer just shown as 'workshopId.assetNameTrailerX'

Güncelleme: 21 Nis 2023 @ 11:46

0.7.3

Fix main mesh variation mask not being saved

Güncelleme: 20 Nis 2023 @ 11:02

0.7.2

Add "Main Mesh Variation" field to edit which variation mask is used to hide/show the main mesh

Güncelleme: 29 Mar 2023 @ 10:58

Prevent issue where multiple Variation edit fields were added to the UI when editing submeshes

Güncelleme: 5 Oca 2023 @ 12:06

Added new display option to preview cargo variations

Güncelleme: 21 Kas 2022 @ 11:22

Update for game version 1.15, updated CitiesHarmony

Güncelleme: 12 Mar 2021 @ 10:44

Recompiled against current libraries, use Harmony mod dependency instead of local copy