Arma 3
City under Duress v1.7
Viser 1–8 av 8 bidrag
Oppdatering: 11. mars 2019 @ 6.25

v1.7
===
- Fixed GUI map error that would pop up as soon as you went to the map.
- Adjusted spawn distance of Construction vehicle as they were to close to the HQ building.
- Added the name of the mission to the description so you will see the mission name on start.
- Changed all Strategic point markers to flags to better see them.

Oppdatering: 10. feb. 2019 @ 14.11

v1.6
===
- Fixed the Ragnarok logo as it was not appearing at the start of the mission.
- Fixed Ragnarok music was not being heard, now starts when logo appears.
- Fixed position of officer on the right at the beginning of mission as he was on the patio looking in.

Oppdatering: 3. feb. 2019 @ 9.40

v1.5
===
- Fixed - Mg Statics for both Germans, and Soviets bases were underground, now raised.
- adjusted positions of a few strategic points as they were clipping with trees, bushes, or poles.
- Adjusted position of German, and Soviet base so static mgs had better positions.

Oppdatering: 20. jan. 2019 @ 9.24

v1.4
===
- Removed a module in the editor that didn't exist for IF under modules
- Changed the ambient sound in one of the triggers at the intro of the mission as there was a missing sound error
popping up when you had your logs on
- Changed all the Strategic point markers to red to be better seen

Oppdatering: 17. juni 2018 @ 4.50

v1.3
===
- Fixed mouse camera movement as it was to fast.
- adjusted locations of objectives for strategic purposes.

Oppdatering: 26. feb. 2017 @ 2.35

v1.2
===
- Fixed - Russian Headquarters floating in air, and not correctly placed.

Oppdatering: 12. feb. 2017 @ 1.54

v1.1
===
Fixed
=====
- Heavy & Very Heavy tank allocation buttons/functions not working
- Script-related message for tank factory
- Enemy commander doesn't deploy a static mortar
- Red Icons for soldiers (circle), transports, halftracks, and tanks (sideways diamond) for the enemy dont show on map when your forces see them nearby

Fixed & rebuilt
===============
- Enemy AI commander create many transport trucks/ambulances instead of a balanced number with more tanks/infantry

Rydygier comment
================
Hopefully fixed. In fact, base managing AI was redone in some parts, for better, I hope.
Improved
========
- Transporting troops (embarking/diembarking in combat)
- Enemy AI seems not aggressive enough, and or doesn't not deploy enough forces
Rydygier comment
================
Hopefully improved. Added second sub-leader to enable simulatnous attacking two flags etc. Known is rare circumstance, when AI may stuck during flag taking progress (when for any reason further flag is taken before actual targeted flag, reasons stay unclear so far).

Changed
=======
- player incarnated as driver before when he gets into a tank, now incarnates as Commander, which will give you command and access to all other seats

Removed
=======
- Crows & flies over dead bodies to save performance.





Oppdatering: 1. nov. 2016 @ 7.51

- Release