Stellaris
Mass Effect Civilizations - Asari
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Mis à jour le : 2 nov. 2023 à 15h51

9.0.0 Beta v2 - 02 Nov 2023 - Complete Rework of Everything
- The mod should be compatible with Stellaris 3.9.0. Earlier versions are not recommended. NEW GAME ABSOLUTELY REQUIRED!
- Please keep in mind that this update contains nearly half a year's worth of changes. Many things have been added, changed, removed, optimised, or all of the above. As such, it was impossible to thoroughly test it internally, and we didn't want to keep it in active developement any longer. As such, this build is being released as a "Beta".
+ Technically, everything should be functional, all the core gameplay features are implemented and confirmed working as intended. HOWEVER, they have not been sufficiently tested for edge cases, proof-read or precisely balanced. However, hotfixes and minor updates that we are planning to release over the next couple of weeks should not break ongoing savegames, so you *should* be safe to start a long campaign during the Beta.
+ Balancing, in particular, will be a major focus for the duration of the Beta. A lot of the values were eyeballed, and because SO many of the new features revolve around scaling modifiers, it's very difficult to fine-tune the numbers until enough people have provided feedback. So please, please, let us know how everything feels to play!
- NEW! All three core Asari Civics (Thessian Statecraft, Illium à la Mode and Ascendant Destiny) now have exclusive access to Eternity Traditions!
+ Eternity Traditions expand on the base features of each of the civics to further distinguish the three presets:
+ Thessian Statecraft: instead of physically representing Republics on planets, Ecclesia Trends now represent abstract sentiments of the local citizens. The player can no longer create them on demand, but Trends will arise organically over time. Eternity Traditions further enhance the benefits derived from Ecclesia Trends while adding new ways to interact with them.
+ Illium à la Mode: INFINITE GROWTH! Illium retains its ability to derive Influence from Trade Value, but now has many new ways to spend Influence as well. Eternity Traditions grant access to Leverage Policies, which can consume Influence in exchange for powerful scaling benefits that only become stronger the more investment you put into Illium and your leaders.
+ Ascendant Destiny: has received the most dramatic overhaul of the three. Now, instead of being treated as an easter-eggy "Renegade" option for Asari, it has been reworked into a legitimate civilisation with its own playstyle and unique systems. Research Techs to gain Influence, which the Eternity Traditions then allow you to invest into your empire's Destiny - powerful, permanent benefits that are meant to be slowly built up over time, growing the Ascendancy into an indomitable political superpower with each passing year.
- NEW! The "Sponsor Justicars" Council Agenda is available to all adopters of Eternity, allowing the Justicar order to assist you with keeping peace, managing the Ardat-Yakshi population and even dissuading leaders from... untowards conduct. But beware! Once sponsored, the Justicars will only follow the Code of Justice. Your schemes, reputation and plans mean nothing to them!
- NEW! All Amaranthine Species are now subject to the "Cycle of Eternity" system, allowing them to go through 3 distinct life stages as they age.
+ Upon Adopting Eternity Traditions, the Cycle of Eternity traits are further enhanced, gaining Council benefits as well.
+ Because age has become a lot more important, Asari leaders can now spawn within a much wider age range. While Matrons will still make up the majority of leaders, Maidens and the occasional Matriarch will be much more common than before.
+ NEW! Each of the core Civics now comes with its own Council Seat, and Councilors in general play a big role. With Eternity Traditions, ensuring that a diversity of Ethics is represented on the Council will make opposition Factions and wrong-ethic pops a lot easier to manage. And sometimes even beneficial to cultivate.
- Both of the Origins have received some changes (more planned!)
+ Thessia: When starting out, Thessia will have 3 established Ecclesia Trends corresponding to your Ethics.
+ Thessia: When going for the Red Ending of the Prothean Beacon Storyline, the narrative of the Plebiscite results is a lot less agrressive, to keep in line with the changes to the Ascendancy.
+ Illium: The special Neo-Illium deposits gained upon the completion of Project Architect now offer fewer jobs, but instead focus more on reducing pop and district upkeep, making City-Planet Illium a little more self-sufficient than before.
- FIXED! ...too many things to mention. Locs, art assets, gameplay issues, error logs and nearly everything else has been touched up in some way.

FUTURE PLANS!
A few things did not make it out of the Experimental branch due to being unfinished or unsatisfactory. To ensure a relatively stable and immersive experience, they won't be included in the Beta build. However, I'll give you a sneak peek of what else we've been working on... later, in the Monthly Mod Report! n_n

Mis à jour le : 22 mars 2023 à 6h52

8.7.2 - 22 Mar 2023 - Cloaking Hotfixes
- The mod should be compatible with Stellaris 3.7.0 and backwards-compatible with 3.5.0. A new game should not be required.
- FIXED! Cloaked science stations/observation posts so they don't announce their position by being brighter than the closest star.
- FIXED! Orbital Rings so you can see the sparkly glow 2.0 behind the glass.

Mis à jour le : 19 mars 2023 à 8h38

8.7.1 - 19 Mar 2023 - Localisation Overhaul
- The mod should be compatible with Stellaris 3.7.0 and backwards-compatible with 3.5.0. A new game should not be required, but existing saves may encounter issues with names generated by the old version of the asari namelist (such as of fleets).
- FIXED! A whole lot of error.log errors related to localisations.
- Localised everything that was possible to localise.
- Restructured the loc folders. It's now in line with EoS.
- Cleaned up the namelist, removed a few out-of-place English names and unfunny puns.
+ Sprinkled a little more Space Greek on the namelist.
+ The puns I still find funny remain.

Mis à jour le : 14 mars 2023 à 14h18

8.7.0 - 14 Mar 2023 - Custodian compatibility update
- The mod should be compatible with Stellaris 3.7.0 and backwards-compatible with 3.5.0. A new game should not be required.
- FIXED! A whole lot of error.log errors
- FIXED! A few error.log false-positives
- KNOWN! (Harmless) Lots of localisation-related error.log errors/false-positives (too time-consuming for this hotfix, will be resolved in a future update)

Mis à jour le : 29 nov. 2022 à 6h04

8.6.0 - 29 Noc 2022 - Orion compatibility update
- The mod should be compatible with Stellaris 3.6.0 and backwards-compatible with 3.5.0. A new game should not be required.
- NEW! The asari shipset now supports Orbital Rings (including modules)!

Mis à jour le : 24 sept. 2022 à 12h18

8.5.1 - 24 Sep 2022 - Emergency Hotfix
- FIXED! Special Illium deposits should once again properly spawn pops and progress Project Architect
(Unfortunately, existing savegames that have already cleared the first special blocker will not be able to progress. Starting a new game is recommended >.<)
- FIXED! Vanilla modules should not longer be stuck to asari defence platforms with hangars.
- FIXED! AI budgeting related to all asari-specific mechanics should work again

Mis à jour le : 20 sept. 2022 à 11h23

8.5.0 - 20 Sep 2022 - Fornax compatibility update
- Minimum Stellaris version 3.5.0 REQUIRED!
- FIXED! Asari should have their "hair" working again

Mis à jour le : 14 mai 2022 à 11h18

8.4.0 - 14 May 2022 - Cepheus compatibility update
- Minimum Stellaris version 3.4.2 REQUIRED!
- Increased the resolution of flag files
- Updated Illium's special branch office buildings to be compatible with the new Holdings system
+ KNOWN ISSUE! It's currently possible to queue up multiple Partnerships if two or more slots are available. However, there is a failsafe that will delete one of them after a month, so doing so is a waste of influence
- Partially localised the namelist (fleet and army names)
- Changed the naming format of generated Electronic Democracy empires
- FIXED! Removed the obsolete localisation_synced folder. Former synced locs have been merged into the main localisation folder

Mis à jour le : 25 févr. 2022 à 6h10

8.3.0 - 25 Feb 2022 - Libra compatibility update
- NEW GAME RECOMMENDED (but not required) Minimum Stellaris version 3.3.1 REQUIRED!
- The "Sophisticated Needs" trait's effect reduced from 20% to 10% additional Amenities consumption
+ The "Sophisticated Needs" trait has a new effect: pop Happiness reduced by -10%/20%/30% if planet Amenities are below 0/-10/-20
- Rebalanced the starting conditions according to the new economic model
+ FIXED! Thessia now starts with all space stations in its home system built at the start
+ Thessia's colonies now start with enough Luxury Housing buildings to avoid Amenities deficits
+ Various buildings and districts have been shuffled around to avoid initial deficits
- FIXED! References to the "Administrator" job have been changed to "Politician" in the outfit selector

Mis à jour le : 22 nov. 2021 à 10h32

8.2.1 - 22 Nov 2021 - Minor Adjustment
- Optimised the way custom nebulae are generated. They should now be spawned directly by their initialisers rather than by a global script.