Arma 3
DonkeyPunch.INFO Open Chernarus Project
Näytetään 11–20 / 23
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Päivitys: 10.1.2017 klo 14.24

Päivitys: 26.11.2016 klo 22.32

11/26/2016
[FIXED] 3 houses still had reversed Open and Close
[FIXED] Bulletproof textures in fire geometry on 2 buildings (THX LOLKIJ)
[FIXED] Ladders were added to all buildings, only several needed it, removed from remainder (THX LOLKIJ)
[FIXED] LOLKIJ provide a new model for the 3I1 building fixing height issues (ROCKING LOLKIJ!!)
[UPDATED] NiiRoZz provided optimized searchNreplace script. Modified for current work and added (THX NiiRoZz)

Päivitys: 19.11.2016 klo 11.31

[FIXED]House 3I1 - glass from back door did not move with opening of door
[FIXED]Config errors - all 12 original configs were missing entries
[FIXED]Ruins - all Houses were pointing to incorrect location of ruins models
[FIXED]Models.cfg - 2 of these had an extra comma at the end of the selections

Päivitys: 12.11.2016 klo 11.33

[Added] Headless Client Support
[Added] New Map support for Podagorsk

Päivitys: 5.11.2016 klo 21.24

minor change and new pbo

Päivitys: 5.11.2016 klo 16.00

Quick fix to the searchNreplace.

Päivitys: 5.11.2016 klo 12.51

[Added] MultiMap / MultiMod support for Chernarus and napf / JBAD
[Fixed] Surface and Penetration and Texture PopUp errors
[Fixed] All ca\data paths in models adjusted to compatible arma 3 a3\data_f paths

No more popup errors YEA
if you are interested in adding new maps to the searchNreplace just submit your work

Päivitys: 29.10.2016 klo 21.14

[FIXED] Original Source UserActions had Open Door and Close Door reversed on some of the houses.
[RAISED] Original armor setting was equal to 100. new value is equal to 1000.
[CLEANUP] Started cleaning up of configs

Päivitys: 24.10.2016 klo 23.45

Fix sNr rpt error

Päivitys: 24.10.2016 klo 22.39

Added search and replace pbo for server owners. This pbo only runs automatically on servers.
if you want to use this in the editor.
Open up the debug console andd run this code:

[] execVM "\ocp_searchNreplace\mapedits\eXpochSearchNDestroy.sqf";