武装突袭3

武装突袭3

Operation TREBUCHET
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更新于:2018 年 1 月 13 日 上午 3:27

v0.17
Added
- Cross-Branch BDUs (Woodland, Olive, Tropical, Snow, Urban, Gray, Black, and Desert in Standard, Rolled Sleeves, Short Sleeves, and T-shirt variants)
- SPARTAN II Super Soldiers
- Dress Uniforms
- Physical Fitness Uniforms
- Patrol Caps for Army and Marines
- Iberius Terrain [W.I.P.]
- Medigel
- M247 GPMG (Created by Shadow)
- M393 DMR
- 3 New Optics (magnified 3D scope, CQB collimator, 2D multi-zoom scope)
- H-19 Smartfinder Designator
- C12 Explosive Charge
- M154 Mine
- C7 Foaming Explosive
- M168 Demolition Charge
- HUD Re-implemented (Must be manually turned on to avoid possible future issues)
- Several new Signs and Objects
Fixed
- Falcon canopy was not protecting pilot
- Overwrite issues with third-party terrains
- Some minor issues with Gridlock
- Recoil issues on Warthog weapons
- Genet bone error
- Broken Warthog PiP screens
- Spartan helmets providing no protection
- Non-medical hard tents using medical textures
Tweaked
- ACE Compatibility moved over to seperate side mod
- UNSC Vehicles colors tweaked to a standard shade of green (other variants to follow)
- All armor plating moved over to vest slots (except ODSTs that comes later)
- ACE-Specific hitpoints added (Wounds should be more consistent now)
- Battle Rifle and Rocket Launcher optics have been changed to be more similar to games
- Weapon weights slightly reduced
- Military wall gate now has open and close anims
- Improved warthog brakes
- Vehicle missiles tweaked slightly
- Pelican rockets adjusted to be more accurate
- MA5C now has color matched smart link optic
- Updated all OPTRE items to be carry-able in vest and uniform (for spartans)
- Changed MA5A to MA3A (classnames remain the same)
- Added 3GLs to AR GLs
- Mag lift system improved considerably
- Pedestrian Bridges raised so that Scorpion can fit under
- Armor of Scorpions reduced moderately
- Armor of Bisons increased moderately
- Splash damage of S1 Canister rounds reduced
Removed
- Deprecated Uniforms, Vests, and Units (Sorry missionmakers)
- CAA Colonial PD (temporary)
- Old Boonie Hats and Patrol Caps (temporary)
- Editor Preview Images (temporary)

更新于:2017 年 10 月 17 日 下午 6:42

v0.16.1

Added
- New Supply pods for MA37 and MA5C

Fixed
- HEV sounds not ending properly
- OPTRE content not showing in Zeus properly
- M90 CAWS muzzle flash floating
- Clipping on Skyline Tower
- MA5 backup irons misaligned
- M392 DMR materials were missing
- Some weapons shadows were missing

Tweaked
- Made MA5C more grey
- Changed Smartlink optics (original intent)
- HEV default speed reduced to accomodate new changes
- Tweaked Armor values in preparation for complete re-balance of damage scale (need feedback)
- Increased flight speed of unguided rocket munitions slightly

更新于:2017 年 10 月 9 日 上午 7:53

v0.16

Added
- Smartlink Optic for MA5, MA37, and M6G
- MA37 Ammocounter
- M90 CAWS Shotgun
- New Supply pods for new weapons

Fixed
- Elephant causing crashes and bugged geometry
- HEV causing crashes when landing on objects
- Jetpack functionality re-implemented (no changes since v0.14)
- Gun incorrectly appeared on Police Falcon
- SRS99D completely black under shadows
- AI refusing to walk on custom sidewalk objects

Tweaked
- Removed front sight from Warthog MG irons
- Removed possibility of jamming on SRS99 Series (ACE)
- Increased spread of shotgun pellets
- Jetpack keybind re-added

Known Issues
- HUD still disabled (Working on a complete re-write)

更新于:2017 年 8 月 1 日 下午 3:46

v0.15

Added
- New MA37, MA5A, MA5B, MA5C, and MA5K models
- SRS99C Sniper Rifle
- Bison IFV/MGS
- Scorpion MBT
- Holo Table Objects
- LAU-65B Static Missile Pod
- Sandstorm Terrain
- Blood Gulch Terrain
- New Interior Pieces (to be used in a future terrain)
- Static Civilian Cargo Freighters
- "Jets-DLC" Sensor Suite
- Custom Inventory, Eden and Arsenal Icons
- "War Games" Equipment for PVP
- Elephant HRV (Extremely W.I.P.)
- New and Improved titles for the Soundtrack

Fixed
- Military Wall Hub had no collision
- M7 SMG and M73 LMG would not appear in Virtual Arsenal
- ODST clan selection was upside down
- AI interaction with Gridlock sidewalks
- ACE_Compat requirement bug
- A bunch of building collision issues
- Some buildings could be shot through
- Some vending machines were sunken into the ground
- Warehouse ladders weren´t working
- Some buildings had bugged shadows

Tweaked
- HUD must now be enabled manually via keybinds (Due to 64-bit issue)
- Added a bit more detail to Gridlock
- Vehicles now can be customized using VhC/Virtual Garage setup (redundant classes have been left for compatibility's sake, but can no longer be placed in 3DEN)
- Reduced shinyness of Longsword
- Changed Innie warthog textures to be less ugly and more authentic
- Bumblebee interior collision to prevent the head clipping through the top

Removed
- Old "grey" MA5Bs
- ACE "dependency"
- [OPTRE] tag for items and weapons
- Redundant container buildings

Known Issues
- HUD consistently causes crashes on 64-bit (HUD disabled for now)

更新于:2016 年 9 月 24 日 下午 4:28