Arma 3
Operation TREBUCHET
Visar 61–70 av 145 poster
< 1 ... 5  6  7  8  9 ... 15 >
Uppdatering: 25 jul, 2023 @ 17:36

Uppdatering: 30 jun, 2023 @ 9:20

hopefully fixed the spnkr issues
new spartan helmet added

Uppdatering: 12 jun, 2023 @ 11:15

finally found a fix to the signing issue

Uppdatering: 9 jun, 2023 @ 17:20

Uppdatering: 9 jun, 2023 @ 15:02

No changes. Just making sue every single pbo is correctly signed, which should be.

Uppdatering: 8 jun, 2023 @ 17:31

adding missing changelog from previous push:

-Added javelin-style top-attack modes to missile attack profiles.
-fixed scythe muzzle flash issue
-The correct model dmr mag wasn't being used, its corrected now
-Also cut the mass in half to preserve the ratio of mass-to-bullet found with the M247's mags.
-fixed missions bein broken cause of missing falcon class
-HEV door is fixed, working hidden selections too
-suppressor model cfg fix
-CBA MRT attachment addition, M6C and BMR attachment icons
-BMR iron sights added
-Scorp selection performance improvements, shadow fix, and elevation improvements
-Pelican geo fix, falcon turret texture fix
-Added extra WIP house pieces for upcoming harvest
-fixed tee uniform skin on legs
-armor section count reduction
-Fix incorrect path in zeus module for falcon support
-Webknight Weapon Animation/Sound Overhaul
-Fixed improper sound inheritance on GL variants of ARs
-Improvements on config loading
- Hopefully fixed the grid issues with terrains

Uppdatering: 7 jun, 2023 @ 14:33

Uppdatering: 7 jun, 2023 @ 13:39

Uppdatering: 11 maj, 2023 @ 11:29

- Hotfix for the DMR scope that caused arma to crash.