FortressCraft Evolved

FortressCraft Evolved

ESMS - Extraction Storage Management System
Mostrando 11-20 de 130 aportaciones
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Actualización: 1 FEB 2019 a las 5:44 a. m.

Fix mass storage limit change interval on up/down click being double (base step of 50 instead of 25).

Actualización: 15 ENE 2019 a las 8:49 p. m.

Fix scenarios where vein analysis fails to detected other ore extractors on the same vein and overcounts the ore total.

Actualización: 7 ENE 2019 a las 5:19 p. m.

- Fix Unity visuals of Extractor Units and Mass Storage Limiter Unit to not downgrade to the yellowish hopper appearance.
- Add missing holobase objects for Extractor Units. Appears white when ore capacity is full, otherwise green (same as storage hopper).
- Add missing holobase objects for Mass Storage Limiter Unit. Appears green when pass through is allowed and yellow when blocked.
- Add option to hide name/location and allocation labels on Mass Storage Display Unit.
- Fix current page option not becoming visible on Mass Storage Display Uni when the rotation mode is set to Off.

Actualización: 1 ENE 2019 a las 1:38 p. m.

- Attempt to fix sending of display unit Scale setting float point value between clients and servers with different globlization settings.
- Fix display units allowing interaction by clients without permissions.

Actualización: 30 DIC 2018 a las 3:27 p. m.

Fix Xml folder casing that prevents XML from being loaded on Linux.

Actualización: 21 DIC 2018 a las 4:45 a. m.

Fix for scenario where Trencher ore count doesn't immediately clear to zero when all ore is depleted.

Actualización: 19 DIC 2018 a las 8:29 p. m.

- Fix for Extractor Unit displayed cutter head counts not updating correctly on network clients.
- Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Actualización: 19 DIC 2018 a las 5:42 p. m.

- Fix for Extractor Unit displayed cutter head counts not updating correctly on network clients.
- Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Actualización: 13 DIC 2018 a las 5:42 a. m.

Active ESMS waypoints now show vein volume and total on the projected waypoint text.

Actualización: 8 DIC 2018 a las 4:13 p. m.

Fix to allow for vein analysis on Trenchers to work during depletion cycle for analysis to work on All Ore mutator worlds.