Team Fortress 2

Team Fortress 2

KTF LemmYard
Viser 11-18 af 18 forekomster
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Opdatering: 6. nov. 2016 kl. 12:05

-Water structures redone from scratch
-Trying design for the left water structure
-Completed design on middle and right water structures
-Added some no build areas
-Trying some detailing
-Replaced right trimping ramps
-Blocked line of sight on some sniper perches

Opdatering: 29. okt. 2016 kl. 7:20

- Updated spectator cams
- Added (better?) trimping ramps
- Fixed some clipping issues and some props not showing
- Added water sounds
- Added damage and sound to air vent on bases, you can also spin on top of it
- Base whistles will cause a small quake and a falling rock on the oposite base

Opdatering: 23. okt. 2016 kl. 20:22

- New design, rebuilt most of the map from scratch

Opdatering: 11. okt. 2016 kl. 16:52

- Fixed green glowing water being disgusting and unanimously disliked, replaced by previos black water
- Added train wagon
- Added landscape walls and 3d skybox

Opdatering: 7. okt. 2016 kl. 20:04

- Change sniper catwalk boxes for a ramps
- Trains now less frequent. On point capture trains will be triggered. Better synchronized doors and bells
- Fixed side catwalks fences
- Rebuild and mirrored both bases from scratch
- Fixed tunnels not being lined up
- Added walls to block some snipers lines of sight
- Added some trimping ramps
- Added side tunnels from snipers catwalk to train tunnels
- Added green glowing water
- Elevated control point with access ramps to the sides
- Added roof to control point

Opdatering: 1. okt. 2016 kl. 17:01

-Fixed some doors details
-Rebuilt the tunnels from scratch
-Added trains because...of course!
-Replaced the wagon models in the capture point for missiles models (the train would fit otherwise)
-Added some platforms to accomodate the missiles
-Replaced some textures
-Added boxes so you can return from the "sniper catwalk"
-Added some fences so snipers cannot aim directly to the enemies spawn doors


Opdatering: 25. sep. 2016 kl. 11:20

-Added hardest water in the universe
-Fixed "Te pasan por atras y te la metan en el orto" spots on both spawns by adding doors
-Tweaked ramps so charging demos wont get stuck
-Fixed reflections (?)
-Disguised doors so players wont be bumped by them when someone in the spawn below decides to open it
-Changed some textures because...why not

Opdatering: 24. sep. 2016 kl. 0:07

-Initial release. Fixed lighting on original map