Crusader Kings II

Crusader Kings II

Rebels and Warmongers
Viser 41-50 af 102 forekomster
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Opdatering: 18. okt. 2016 kl. 3:36

- Fixed Muslim CoA

Opdatering: 18. okt. 2016 kl. 3:21

- Added slavery born traits to Makedon

Opdatering: 18. okt. 2016 kl. 3:17

- Made the soldier gifting less frequent

Opdatering: 18. okt. 2016 kl. 3:07

Update: 15.75 - "Family Tree"
- Added new CoA for lowborns who were rewarded for council/commander position.
- Separated council trait into 5 groups
- Fixed bug in respect of horse battles
- Fixed a bug where AI would give out Nomadic territories

Opdatering: 15. okt. 2016 kl. 4:14

- for rebels changed dynasty = random ===> dynasty = father_bastard (so historical dynasties will not be rebels)
- Abbasid will grant Ikhsidid Egypt

Opdatering: 15. okt. 2016 kl. 3:45

Update: 15.5 - "Rebels?"
- Added Royalist revolts (restores claimants or fabricated claimants)
- AIs will leave the court under certain conditions (Only for AI rulers)
- Horse battle records are now part of the duel statistics
- Fixed some bugs in respect of Tulunids
- Fixed a bug where two hiding decisions were displayed at the same time.

Opdatering: 13. okt. 2016 kl. 7:39

- Fixed a bug where AI will distribute their titles to all Councillors at once instead of one at a time
- Lowborn courtiers who acquire land now get lowborn traits
- Increased the AI court limit for fertility penalty (it was 30 before)
- lowborn AIs in AI courts will now leave court when they turn 16 if the court size is bigger than 25 (that is children of lowborns).

Opdatering: 12. okt. 2016 kl. 23:44

- Fixed a bug where People who ride horses get slightly more duels
- Fixed a bug where archers were not attacking from their horses
- Removed debug messages for archery battle

Opdatering: 12. okt. 2016 kl. 22:56

- Mamluks are now created through a decision
- Prestige dynasty now gains 10 vassal opinion but -20% fertility penality
- Fixed a minor bug with archers on horseback

Opdatering: 12. okt. 2016 kl. 10:26

- Replaced some default coat of arms from randomly generated Christian CoA
- Added Freebooter, Pirate, Marauder cultural traits for Berber Raiders
- Removed Maritime Pledge Laws (some bugs w/ this patch)