Left 4 Dead 2

Left 4 Dead 2

Left 4 Toonrun
Wyświetlanie 21-30 z 39 pozycji
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Aktualizacja: 21 grudnia 2016 o godz. 13:05

Toonrun3
Moved the rescue closet from the tower to hallway leading to the finale
Added a medkit and shotgun near the spawn room

Aktualizacja: 19 grudnia 2016 o godz. 12:25

Toonrun3
Fixed for versus

Aktualizacja: 1 grudnia 2016 o godz. 11:20

Adjusted item placement on all maps

Toonrun1
Added a game hint for the cannon

Toonrun3
Increased the zombie spawn range for the finale event

Aktualizacja: 23 listopada 2016 o godz. 11:55

Toonrun2
Nav mesh adjustments
Added missing sounds

Toonrun3
Added more weapons for the finale event
Added missing sounds
Adjusted volume of some sounds
Moved the ladder for the rescue helicopter

Aktualizacja: 22 listopada 2016 o godz. 14:55

Toonrun1
Removed a poorly placed cubemap

Aktualizacja: 22 listopada 2016 o godz. 14:30

Added UI pictures in the main menu when choosing levels
Added Versus mode

Toonrun1
Added more missing sounds
Minor layout changes to make the map more bot and versus mode friendly

Aktualizacja: 18 listopada 2016 o godz. 11:00

All maps
Adjusted lighting/textures in all of the safe rooms
Verified that string tables were built

Toonrun3
Tweaked two health packs so players can pick them up
Added a barrier until the finale event is triggered

Aktualizacja: 11 listopada 2016 o godz. 19:44

Updated mission file
Removed unused/unneeded files

Aktualizacja: 25 października 2016 o godz. 11:09

Toonrun2
Attempted to make the ladders more bot friendly
Tweaked the flower so it is more easily killed with a blowtato
Added a missing sound for the healing beers at spawn
Added cubemaps; fixed the bright weapons and ammo piles

Aktualizacja: 19 października 2016 o godz. 13:11

Toonrun1
Reduced the time of the initial panic event
Some of the ammo piles are no longer floating
Fixed the piano notes so they all work now
Zombies can no longer block doors
Added a teleport to help the bots advance in the mario area

Toonrun3
Added a light at the base of the finale tower
Changed the helicopter default animation to something more active
Fixed up the nav mesh in the finale area so the zombies will now follow the player(s) up the stairs