武装突袭3

武装突袭3

Dynamic Recon Ops - Esseker
正在显示第 61 - 70 项,共 77 项条目
< 1 ... 5  6  7  8 >
更新于:2016 年 10 月 22 日 上午 2:55

  • Revive disable option added
  • JIP players should be moved to the team lead's position
  • Diagnostics added for mission completion and support issues
  • Parachutes will no longer be given as a respawn loadout after air insertion

更新于:2016 年 10 月 16 日 上午 1:59

  • Hotfix: temporarily removed Team Planning camera

更新于:2016 年 10 月 15 日 上午 8:52

  • Observation tasks no longer completable in spectator mode
  • New Team Planning menu camera for all players
  • Various fixes for supports on MP hosted and dedicated servers
  • Supports will now attempt to spawn further away if their minimum range requires
  • Spectator mode allows access to 1st and 3rd person of all friendly units
  • Fixed: Some recon tasks missing cancel links
  • Fixed: Mission would not complete after team switch in SP
  • Fixed: Reactive tasks would not be given properly after team switch in SP

更新于:2016 年 10 月 14 日 上午 2:10

  • Improved dynamic respawn positioning
  • Fixed bug with building garrison data types
  • Fixed bug with Team Planning menu data reload after setting insertion position
  • Committed Team Planning menu positioning (menu will no longer appear to jump while loading)

更新于:2016 年 10 月 13 日 上午 10:19

  • Roaming civilians will no longer spawn on night missions, but civilians that are part of occupation AOs will still be present
  • Supports should now work on dedicated servers
  • Supports will now favour positions closer to the AO
  • Extract heli should pay less attention to enemies and therefore not bug out of hot LZs due to threat
  • Improved ground start location to take into account some edge cases
  • Observe tasks can now be completed by players using UAVs
  • Corrected radio message in reactive HVT task
  • Added autosave on entering the AO in SP games
  • Intro music now separated based on day/night, new tracks added

更新于:2016 年 10 月 11 日 上午 7:47

  • Slightly increased chance of reactive task
  • Fixed: mission could be completed without finishing reactive task
  • Rewrote AI specific respawns:
  • AI units will respawn when custom loadout is selected
  • AI units will no longer respawn when respawn is disabled

更新于:2016 年 10 月 10 日 上午 11:31

  • Hotfix: rolled back access to revive options as they caused a MP host menu error

更新于:2016 年 10 月 10 日 上午 11:11

  • Exposed revive options for full customisation - available as MP lobby parameters
  • Enable/disable option for respawn - available as an MP lobby parameter
  • Respawn positions reduced to a single 'team' position as spawning outside the AO could lead to unwanted results and seems relatively unnecessary
  • Team respawn position is dynamic and based on recent locations the group has passed through
  • Position selection respawn menu removed to allow compatability with disabled respawns, replaced with freecam spectator mode
  • Disabled respawn scenarios will use spectator mode but with no tickets available to respawn to allow dead players to watch the remainder of the mission if desired

更新于:2016 年 10 月 8 日 下午 4:09

  • Fixed incorrect revive value

更新于:2016 年 10 月 8 日 上午 9:36

  • On team respawn position added
  • Fixed AI units respawning with incorrect loadouts