Arma 3
Dynamic Recon Ops - Kunduz
82개 중 71~80개 표시 중
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업데이트: 2016년 10월 11일 오전 7시 46분

  • Slightly increased chance of reactive task
  • Fixed: mission could be completed without finishing reactive task
  • Rewrote AI specific respawns:
  • AI units will respawn when custom loadout is selected
  • AI units will no longer respawn when respawn is disabled

업데이트: 2016년 10월 10일 오전 11시 30분

  • Hotfix: rolled back access to revive options as they caused a MP host menu error

업데이트: 2016년 10월 10일 오전 11시 10분

  • Exposed revive options for full customisation - available as MP lobby parameters
  • Enable/disable option for respawn - available as an MP lobby parameter
  • Respawn positions reduced to a single 'team' position as spawning outside the AO could lead to unwanted results and seems relatively unnecessary
  • Team respawn position is dynamic and based on recent locations the group has passed through
  • Position selection respawn menu removed to allow compatability with disabled respawns, replaced with freecam spectator mode
  • Disabled respawn scenarios will use spectator mode but with no tickets available to respawn to allow dead players to watch the remainder of the mission if desired

업데이트: 2016년 10월 8일 오후 4시 07분

  • Fixed incorrect revive value

업데이트: 2016년 10월 8일 오전 9시 35분

  • On team respawn position added
  • Fixed AI units respawning with incorrect loadouts

업데이트: 2016년 10월 7일 오전 9시 56분

  • R34P3R's revive removed
  • BIS Revive added
  • BIS Respawn added
  • Dedicated server support added
  • Reworked AO building garrisons, distribution will favour areas around objectives, garrisons have a chance to patrol between buildings

업데이트: 2016년 9월 27일 오전 11시 15분

  • Intel should now avoid spawning on rooftops
  • Transport helicopters added to starting vehicle list, but will not spawn randomly if not selected
  • Last four player slots, if occupied by AI, are disabled by default on startup as this scenario has been balanced with 4 player units in mind. It is still possible to add back the 4 disabled units for groups of 8 total.
  • Further reduced number of enemies spawned with Realism setting
  • Player group AI units told to turn their lasers/flashlights on
  • Replaced expensive, complex loadout changing script with newly fixed setUnitLoadout function - loadout changes in the lobby menu will now happen much faster
  • Added failsafe for factions with no valid voices - CUP voices seem to have disappeared from CfgVoices, this will give side appropriate voices based on the Arma 3 default factions
  • teamSwitch enabled when revive is disabled

업데이트: 2016년 9월 17일 오전 3시 04분

  • POW task now uses APEX style hold action for unbinding hostage
  • POW and HVT tasks could sometimes fall outside the estimated position marker, now corrected
  • Reactive defend/escort task would always assign the "Escort" title, now is either "Defend" or "Escort" as appropriate

업데이트: 2016년 9월 16일 오후 2시 53분

  • Corrected random chance value for reactive task

업데이트: 2016년 9월 16일 오후 12시 07분

Recon task system added:

  • Added point recon task - reach a location in the AO
  • Added route recon task - perform a patrol along a road in the AO
  • Added ranged recon task - observe a location from distance
  • Added ranged recon task modifier - chance for regular tasks to be obscured by a recon task initially that must be completed to discover the real task

Reactive task system added:
  • Chance to spawn a new task on completing all regular tasks
  • Approaching HVT task added
  • Approaching vehicle task added
  • Defend/Escort friendly squad task added

Other fixes and additions:
  • Split 'Action' difficulty into Normal and Hard modes. Normal is the same as the previous Action difficulty and is the default setting, Hard is similar but with somewhat increased enemy accuracy. Actual values are subject to change based on feedback.
  • Renamed 'Milsim' difficulty to 'Realism', otherwise remains identical
  • Increased time for extract heli to arrive
  • Fixed bug with transport boat positioning
  • "Move!" action added to all civilian units, will make them run away roughly in the direction the player is facing