Don't Starve Together

Don't Starve Together

Teleportato / Wooden Thing / Worldjump
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Güncelleme: 22 Şub @ 10:01
Güncelleyen: Serp

- Fix adventure mod crashing when entering the Maxwell Door.
- adventure mod will still not work (not advance to next world) until the devs added the "unsafedata" folder: https://forums.kleientertainment.com/forums/topic/163699-game-update-653007/?do=findComment&comment=1794370

Güncelleme: 13 Mar 2024 @ 12:19
Güncelleyen: Serp

Related to combination with Adventure Mode mod:
- added string variables for the chapter/title, so other mods can translate it properly to other languages.
- also tried to remove the "sharkboi"-ice on ocean, but this is really a stupid peace of ... it's not like other ocean stuff, it is instead directly spawned after world generation and I found no way to prevent it..

Güncelleme: 2 Oca 2024 @ 6:48
Güncelleyen: Serp

- add TELEPORATOMOD table for STRINGS and outsourced them to TELE_STRINGS (thanks wingsummer for helping)
- fixed admis "worldjump" command to start worldjump (thanks wingsummer)
- make tables DoNotLoadPlayerData and DoNotLoadComponentData more compatible regardless of loading order of mods

Güncelleme: 1 Nis 2023 @ 7:37

- fixed crash with walter and woby when loading the new world after worldjumpgin, by not saving woby information (just spawn him new). This also means his container will be empty. Maybe I try to find another solution...

- For other modders:
I added these tables other modders can fill, to not load specific data on loading the players in the new world in modmain.lua:
TUNING.TELEPORTATOMOD.DoNotLoadPlayerData = {walter="woby"} -- a table with prefab playercharacter and string names of data (the one used in OnLoad), eg. data.woby for walter. We don't want to save/load woby, because we need to spawn him at next world from new. other mods might add stuff to this table
TUNING.TELEPORTATOMOD.DoNotLoadComponentData = {"adv_startstuff","touchstonetracker"} -- a table with string names of components we dont want to load for players after worldjumping, eg. adv_startstuff: teleportato mod includes things that should be executed once per world, so we dont want to load this. other mods might add stuff to this table

Güncelleme: 25 Kas 2022 @ 12:07

On world start, danger close to the start position is removed now, to prevent instant death

Güncelleme: 21 Ağu 2022 @ 0:21

fixed adventuremod crash when modsettings for first level was "worldsettings"

Güncelleme: 10 Ağu 2022 @ 18:17

variate world:
fixed random cavelight value

Güncelleme: 10 Ağu 2022 @ 17:24

changes regarding my "more worldsettings"-mod:
decreased the total randomness a little bit. The difficulty now has more effect on the randomly chosen worldsettings.

Güncelleme: 2 Ağu 2022 @ 0:26

Added new modsettings: "Size of Islands?"
It has three options:
- Mainland big and islands small (this was the old code)
- All islands roughly the same size (this is the new default value)
- Mainland small and other islands same size
See last screenshot on the modpage for an example of same size islands.

Güncelleme: 1 Ağu 2022 @ 20:09

just edited the modsetting "Save Days" description to make sure that it no longer includes the "save everything" setting. use the nnuew setting for this.