Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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Pembaruan: 16 Des 2017 @ 8:16pm

Resource buildings which previously granted buffs across all regions have been nerfed to only those regions neighboring the resource.

Resource buildings which previously granted global public order have been nerfed to only grant local (province) public order.

Resource buildings were insanely strong in vanilla, I wanted to bring them in line with Attila and Total War: Warhammer.

Pembaruan: 16 Des 2017 @ 7:07pm

Corruption from Attila

Pembaruan: 16 Des 2017 @ 7:04pm

Pembaruan: 16 Des 2017 @ 6:31pm

Pembaruan: 16 Des 2017 @ 6:13pm

Pembaruan: 16 Des 2017 @ 5:27pm

Added in tax values from Total War: Attila

Pembaruan: 15 Des 2017 @ 4:02pm

Pembaruan: 15 Des 2017 @ 3:41pm

Politics Update!

Overall wanted to make politics a bit more dynamic than they are now.
-Reduced the "free" LOYALTY granted by imperium
-Additional LOYALTY can now be attained by attaining more political power (parties fall in line)
-PUBLIC ORDER, however, now drops with increased political power, and increases as you lose it (people don't like repression, and hate and fear you the more powerful you are)

-db added: politics lua: for decreased loyalty per imperium level

Pembaruan: 15 Des 2017 @ 2:26pm

minor loyalty adjustment

Pembaruan: 15 Des 2017 @ 12:33am

base income 2250, a 50% increase from 1500 to offset the increased unit upkeep in this mod.

Deal evaluation from TWW implemented. Much more dynamic AI now.