XCOM 2
[WotC+Classic] TacticalUI KillCounter
正在显示第 11 - 20 项,共 23 项条目
< 1  2  3 >
更新于:2016 年 9 月 4 日 下午 12:38

A couple of changes here and there:
* Turrets are now never counted (previously they were counted in the 'Active' counter). There's now a ini setting to control this.
* Thanks to drmagoo we now have a French translation for the mod! Thanks!
* The UI can now be moved around via ini settings.

更新于:2016 年 8 月 31 日 上午 12:54

The active counter sometimes didn't get updated properly (for example when a Faceless got (auto)triggered). I've adopted parts of the 'targets' UI behavior to get this fixed.

更新于:2016 年 8 月 28 日 下午 12:59

Visual tweaks: We now got a shadow to make it more readable! I've also removed the ALL CAPS styling as it was an eye catcher (at least for me).

For people interested in how the shadows are done: http://pastebin.com/RF5HRbg4

更新于:2016 年 8 月 27 日 下午 1:19

Fixed a bug where the 'active' counter showed enemies which are already alerted on missions like 'protect the device'. Those were shown as 'active' (well, they certainly are active, but not yet 'triggered') before this bugfix. Now the 'active' counter should only show enemies which are aware of XCOMs presence.

更新于:2016 年 8 月 27 日 上午 11:54

The 'alwaysShowActiveEnemyCount' ini setting wasn't taken into account - this is now fixed. The UI also move a tiny little bit more away from the right screen edge to give it a little more space to breath. This is a bugfix release for the previous release.

更新于:2016 年 8 月 27 日 上午 10:59

By default, the currently active unit count is shown. The 'total' count got swapped with a 'remaining' to make it a little easier to see right away how many aliens are left. We also got colors now, as well as nother font (should be easier to read without beeing an eyecatcher). Most of those changes can be reverted/tweaekd in the ini.

更新于:2016 年 8 月 24 日 上午 5:41

No code changes - Forgot to reset the UI tag...

更新于:2016 年 8 月 24 日 上午 5:35

Minor internal changes to prevent possible GC problems (the UI elements are no longer members of the main class, all calls are dynamically resolved to prevent GC hickups).

更新于:2016 年 8 月 23 日 下午 12:59

None code change - added the Ui tag.

更新于:2016 年 8 月 23 日 下午 12:43

Minor rework to fix possible crashes.