RimWorld
Infused
Exibindo entradas 21–30 de 38
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Atualização: 24/jan./2019 às 10:50

Update on 1/24/2019 1:48:55 PM.
- Fix About.xml

Atualização: 7/jan./2019 às 13:26

Update on 1/7/2019 4:25:37 PM.
- Allow all races including animals
- Implement hardcoded Stat blacklist for pawns

Atualização: 1/dez./2018 às 15:48

Update on 12/1/2018 6:47:46 PM.
Added a check to prevent PrepareCarefully from adding more infusions.

Atualização: 27/nov./2018 às 12:43

Update on 11/27/2018 3:43:14 PM.
+ StatsReport fix

Atualização: 25/nov./2018 às 16:32

Update on 11/25/2018 7:32:25 PM.

I did a huge rework, rewrote the mod from 0. Fundamentally the mod is the same but now it's even more flexible for infusions. Control to the user and even more control to the modders.

+160 new infusions for tech items and beyond thanks to Raydarken
+ configurable chance and bias
+ infusions are no longer limited to prefix and suffix, You can cram as many as you want into a single item. By default only medieval gets 2 while tech items get 1.
+ leaner and better
- will error once if you are using an old save, something about a Map_Component, ignore, it won't give you any issues.

Atualização: 20/out./2018 às 10:51

[Auto-generated text]: Update on 10/20/2018 12:50:38 PM.

Atualização: 13/set./2018 às 22:53

[Auto-generated text]: Update on 9/14/2018 12:52:25 AM.

Atualização: 18/nov./2017 às 13:23

[Auto-generated text]: Update on 11/18/2017 4:22:34 PM.

Atualização: 3/jun./2017 às 17:44

[Auto-generated text]: Update on 6/3/2017 7:44:23 PM.

Atualização: 3/jun./2017 às 1:59

[Auto-generated text]: Update on 6/3/2017 3:58:59 AM.