FortressCraft Evolved

FortressCraft Evolved

steveman0's Stockpile Lifts
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Uppdatering: 6 sep, 2016 @ 19:44

Added Multiplayer Support!
A few caveats:
For those not aware, current bug with dedicated servers requires mods be run from the local mod directory (i.e. not the Workshop directory). Get in touch on the forums or Discord and I can walk you through how to install the mod until the bug gets fixed.

Secondly, due to a possible vanilla bug, the lift is not properly updated over the network when you look at the edge blocks, only the center block. What this means is that on first loading a lift may appear to have a lift item in the slot but won't show the status of the lift and you won't be able to set the stockpile limits. To force a refresh, look at the center block of the controller. This should trigger the update necessary for the server to send the update.

Uppdatering: 30 aug, 2016 @ 22:33

Caught a potential UI lockup issue

Uppdatering: 30 aug, 2016 @ 21:40

Caught a potential UI lockup issue

Uppdatering: 28 aug, 2016 @ 17:30

Minor handbook entry update

Uppdatering: 25 aug, 2016 @ 21:59

Fixed unload all to only leave when at least one of the stocked items has completely emptied. There's a 3 second delay to give the lift just a bit of extra time to unload other materials in the event that your system isn't perfectly balanced.

Uppdatering: 17 aug, 2016 @ 19:08

Fixed the item search function for items with default vals other than 0

Uppdatering: 16 aug, 2016 @ 17:27

Fixed the item search function for items with default vals other than 0

Uppdatering: 13 aug, 2016 @ 22:52

Fixed text search for blocks that didn't have value entries

Uppdatering: 12 aug, 2016 @ 23:10

Fixed text search for blocks that didn't have value entries

Uppdatering: 12 aug, 2016 @ 23:06

Fixed text search for blocks that didn't have value entries