XCOM 2
[Not LW2 Compatible] Mercenary Plasma Weapons
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Update: 21 sep 2016 om 0:33

Removed the grimy loot mod compatibility.ini, or to be more accurate commented out all the lines so it doesn't do anything. As it turns out having that in the mod caused more problems.

Note you can still get my weapons from my mod if you use grimy's loot mod if you buy the merc weapons and not the vanilla ones.

Update: 7 sep 2016 om 7:08

Changed the Reticlemod.ini name.

Still doesn't work on my end so i dunno if it works, but i'm told it should.

Update: 6 sep 2016 om 5:51

Updated the mod with the finished German and Russian translations.
Also added compatibility with Robojumper's reticle mod, i actually couldn't get it to work on my end but i'm told it does work, so i just left the .ini in.

Update: 30 aug 2016 om 20:20

Added Merc Plasma SMG, attachments and new fire animation.
Fixed a bug where Merc Plasma Weapons wouldn't shred as much armor as vanilla plasma weapons.
Added Grimy Loot Mod Compatibility.

Update: 30 aug 2016 om 20:19

Update: 20 aug 2016 om 14:15

Updated mod with the Spark Cannon.

The Spark Cannon has attachment functionality, you don't need another mod to add attachments to it.

However, by default the Spark Gun has 0 attachments possible, you can configure the number of possible attachments in the .ini file to whatever you please and it should work fine.

Update: 20 aug 2016 om 14:15

Update: 20 aug 2016 om 14:15

Update: 6 aug 2016 om 4:18

Update: 6 aug 2016 om 4:18

Added Mercenary Plasma Sword