Arma 3
Dynamic Recon Ops - Altis
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Uppdatering: 10 jul, 2016 @ 13:05

  • Chest worn backpacks on parachute insertion
  • Choose extraction helicopter landing zone with a radio option
  • Improvements to some task descriptions and briefing text
  • Modified intro stage setting text

Uppdatering: 7 jul, 2016 @ 13:55

  • Unit class selection added to start menu
  • TeamSwitch disabled
  • More possible fixes for inability to restart mission after failure
  • Fix for instances where non-present AI were causing problems

Uppdatering: 6 jul, 2016 @ 12:09

  • Possible fix for mission not replayable after all player deaths in MP

Uppdatering: 4 jul, 2016 @ 4:58

  • Possible compatability fix for other mods (e.g. C2, MCC4)
  • Added forced map as part of startup sequence to allow arsenal starts to see objectives and AO first

Uppdatering: 2 jul, 2016 @ 13:16

  • Virtual arsenal startup option added for use with all insertion types
  • Virtual arsenal removed from supply boxes on ground insertion, replaced with box that contains appropriate ammo and explosives
  • Increased helicopter insertion drop range slightly
  • Reduced chance of a boat insertion greatly
  • Fixed typo in title logo and image (lol)

Uppdatering: 29 jun, 2016 @ 12:38

  • Player group now start with silencers equipped on evening and night missions
  • Enabled saving

Uppdatering: 26 jun, 2016 @ 6:31

  • Fixed destroy wreck objective
  • Added option for number of objectives
  • Added option for AO size

Uppdatering: 26 jun, 2016 @ 3:04

  • Roadblock and bunker guards are no longer immobile
  • Refined positioning for air insertion drop location

Uppdatering: 25 jun, 2016 @ 1:25

Uppdatering: 25 jun, 2016 @ 1:22