Arma 3
Dynamic Recon Ops - Altis
135개 중 81~90개 표시 중
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업데이트: 2016년 10월 10일 오전 11시 06분

  • Exposed revive options for full customisation - available as MP lobby parameters
  • Enable/disable option for respawn - available as an MP lobby parameter
  • Respawn positions reduced to a single 'team' position as spawning outside the AO could lead to unwanted results and seems relatively unnecessary
  • Team respawn position is dynamic and based on recent locations the group has passed through
  • Position selection respawn menu removed to allow compatability with disabled respawns, replaced with freecam spectator mode
  • Disabled respawn scenarios will use spectator mode but with no tickets available to respawn to allow dead players to watch the remainder of the mission if desired

업데이트: 2016년 10월 8일 오후 4시 03분

  • Fixed incorrect revive value

업데이트: 2016년 10월 8일 오전 9시 31분

  • On team respawn position added
  • Fixed AI units respawning with incorrect loadouts

업데이트: 2016년 10월 7일 오전 9시 52분

  • R34P3R's revive removed
  • BIS Revive added
  • BIS Respawn added
  • Dedicated server support added
  • Reworked AO building garrisons, distribution will favour areas around objectives, garrisons have a chance to patrol between buildings

업데이트: 2016년 9월 27일 오전 11시 06분

  • Intel should now avoid spawning on rooftops
  • Transport helicopters added to starting vehicle list, but will not spawn randomly if not selected
  • Last four player slots, if occupied by AI, are disabled by default on startup as this scenario has been balanced with 4 player units in mind. It is still possible to add back the 4 disabled units for groups of 8 total.
  • Further reduced number of enemies spawned with Realism setting
  • Player group AI units told to turn their lasers/flashlights on
  • Replaced expensive, complex loadout changing script with newly fixed setUnitLoadout function - loadout changes in the lobby menu will now happen much faster
  • Added failsafe for factions with no valid voices - CUP voices seem to have disappeared from CfgVoices, this will give side appropriate voices based on the Arma 3 default factions
  • teamSwitch enabled when revive is disabled

업데이트: 2016년 9월 17일 오전 2시 54분

  • POW task now uses APEX style hold action for unbinding hostage
  • POW and HVT tasks could sometimes fall outside the estimated position marker, now corrected
  • Reactive defend/escort task would always assign the "Escort" title, now is either "Defend" or "Escort" as appropriate

업데이트: 2016년 9월 16일 오후 2시 45분

  • Corrected random chance value for reactive task

업데이트: 2016년 9월 16일 오전 11시 55분

Recon task system added:

  • Added point recon task - reach a location in the AO
  • Added route recon task - perform a patrol along a road in the AO
  • Added ranged recon task - observe a location from distance
  • Added ranged recon task modifier - chance for regular tasks to be obscured by a recon task initially that must be completed to discover the real task

Reactive task system added:
  • Chance to spawn a new task on completing all regular tasks
  • Approaching HVT task added
  • Approaching vehicle task added
  • Defend/Escort friendly squad task added

Other fixes and additions:
  • Split 'Action' difficulty into Normal and Hard modes. Normal is the same as the previous Action difficulty and is the default setting, Hard is similar but with somewhat increased enemy accuracy. Actual values are subject to change based on feedback.
  • Renamed 'Milsim' difficulty to 'Realism', otherwise remains identical
  • Increased time for extract heli to arrive
  • Fixed bug with transport boat positioning
  • "Move!" action added to all civilian units, will make them run away roughly in the direction the player is facing

업데이트: 2016년 9월 1일 오후 2시 19분

  • Added option for custom selection of ground insertion vehicle

업데이트: 2016년 8월 30일 오후 12시 16분

  • Factions were spawning units from multiple subcategories
  • Enemy faction subcategory random choice is now weighted based on how many units are in that subcategory (e.g. recon, viper subcategories are less somewhat likely to be chosen over regular infantry)
  • Power relay destruction objective improved
  • Limited number of AI that can spawn on building-based objectives
  • Only the first selected custom AO location would be used
  • Nudge action for boats had too small a radius for use with armed speedboats
  • Improved some text on the briefing