XCOM 2
Even More Maps!
Viser 11–20 av 36 bidrag
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Oppdatering: 21. aug. 2016 @ 15.19

Fixed an issue with a PCP made specifically for Transport

Oppdatering: 7. aug. 2016 @ 21.06

Made minor changes to periphery objects on Downtown

Oppdatering: 7. aug. 2016 @ 20.43

-Remade Downtown

-Remade Plazas_2

-Added Transport
-Added a new Highway PCP

-Activated Garth

Oppdatering: 30. juli 2016 @ 22.19

Had to fix the tags, X2 Editor gets kinda pissy when it comes to the tagging of mods

Oppdatering: 28. juli 2016 @ 18.00

Forgot a few things in the .ini

Oppdatering: 28. juli 2016 @ 17.05

-Added Fork slums plot
-Added a new Forge plot
-Added Facility plot
-Added Rivers_3 plot

Oppdatering: 15. juli 2016 @ 21.08

-Finally got mod tags working

Oppdatering: 11. juli 2016 @ 14.45

-Added Avenue plot
-Added Cliff plot
-Added Rivers_2 plot

-Fixed sidewalks jutting out from the road on Downtown
-Reduced the amount of possible Avenger Defense objective locations on Cabin_edit, EMP spike should show in its intended location
-Made aesthetic changes to Shopping Center_edit, the interiors of the buildings should now follow a strict colorscheme
-Added more objective locations to Shopping Center_edit, Dark VIPs can now be on the skybridge and XCOM VIPs can now be extracted from the skybridge

-Added two bus stop PCPs with windows as backplates, no skipping these bus stops ;^)

Oppdatering: 2. juli 2016 @ 13.53

Attempted to add tags, seems Firaxis broke the SDK too much for it to even be able to do that

FIX YOUR SDK, JAKE

Oppdatering: 27. juni 2016 @ 4.56

Added the Shopping Center edit parcel