XCOM 2
Even More Maps!
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Actualización: 21 AGO 2016 a las 3:19 p. m.

Fixed an issue with a PCP made specifically for Transport

Actualización: 7 AGO 2016 a las 9:06 p. m.

Made minor changes to periphery objects on Downtown

Actualización: 7 AGO 2016 a las 8:43 p. m.

-Remade Downtown

-Remade Plazas_2

-Added Transport
-Added a new Highway PCP

-Activated Garth

Actualización: 30 JUL 2016 a las 10:19 p. m.

Had to fix the tags, X2 Editor gets kinda pissy when it comes to the tagging of mods

Actualización: 28 JUL 2016 a las 6:00 p. m.

Forgot a few things in the .ini

Actualización: 28 JUL 2016 a las 5:05 p. m.

-Added Fork slums plot
-Added a new Forge plot
-Added Facility plot
-Added Rivers_3 plot

Actualización: 15 JUL 2016 a las 9:08 p. m.

-Finally got mod tags working

Actualización: 11 JUL 2016 a las 2:45 p. m.

-Added Avenue plot
-Added Cliff plot
-Added Rivers_2 plot

-Fixed sidewalks jutting out from the road on Downtown
-Reduced the amount of possible Avenger Defense objective locations on Cabin_edit, EMP spike should show in its intended location
-Made aesthetic changes to Shopping Center_edit, the interiors of the buildings should now follow a strict colorscheme
-Added more objective locations to Shopping Center_edit, Dark VIPs can now be on the skybridge and XCOM VIPs can now be extracted from the skybridge

-Added two bus stop PCPs with windows as backplates, no skipping these bus stops ;^)

Actualización: 2 JUL 2016 a las 1:53 p. m.

Attempted to add tags, seems Firaxis broke the SDK too much for it to even be able to do that

FIX YOUR SDK, JAKE

Actualización: 27 JUN 2016 a las 4:56 a. m.

Added the Shopping Center edit parcel