Space Engineers
Easy Automation V2.0
Показані результати 1–10 із 65
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Оновлено: 26 верес. 2023 о 1:57

v2.054
-Added some error handling to the screen write and fixed bug with how blocks with to few screens would be handled.

Оновлено: 26 верес. 2023 о 0:55

V2.053
- Added the ability to select which screen you wish to write to on blocks that have more then one screen (like a cockpit) by appending the number of the screen directly after the write statement like so:

Write2 to MyCockpit = "Text"

if you have other blocks in the group that have less screens then what you have marked then the text will display on screen 1 as a default.

Оновлено: 19 квіт. 2023 о 22:30

V2.052
-removed an old cast to LCD that was preventing the custom data of all blocks from being used when referencing other CodeBlocks.

Оновлено: 25 берез. 2023 о 14:57

v2.051
Added special case for finding the connection status of a connector.

Оновлено: 21 лют. 2023 о 16:29

V2.050
- Fixed issue where the last character in a value taken from the detailed info would not be included.
- changed floats to doubles for the ability to do math with larger numbers.
- added the ability obtain the amount of blocks that have been completed in a projection as well as the percentage a projection is finished.

to get the number of blocks finished use "Build progress of Projector"
to get the % of the projection that is finished use "Build progress% of Projector"

Оновлено: 12 січ. 2022 о 6:47

V2.49
modified how EA handles filled of gas tanks, it now returns a ratio.

Оновлено: 31 груд. 2021 о 9:14

V2.048
Math in the Variables code block can now use other variables.
Do not attempt to put the variable into it's own Math function. This will create an infinite loop and will lock up the programming block. If you do, you will need fix your variable code and recompile the programmable block to get it working again.

Оновлено: 20 верес. 2021 о 17:15

V2.047
added a missing bit of logic to combine multi word component names before a != operator into a single token.
- thanks to Survival Ready for the bug find.

Оновлено: 21 серп. 2021 о 10:12

v2.046
Fixed bug where having a * as the first character in a write statement's write text would confuse the parser into thinking it was the instruction for a Dynamic variable pointer.

Оновлено: 18 серп. 2021 о 18:36

v2.045
CustomWrite, CustomWriteNew, CustomWriteLine, and CustomClear now work with all blocks that have a terminal interface, not just LCDs