XCOM 2
[Vanilla] AK-47
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更新于:2016 年 10 月 3 日 下午 7:18

Release ver: 1.30
-New AO maps for the weapons.

更新于:2016 年 9 月 8 日 下午 2:49

Release ver: 1.22
-No more custom XComClassData.ini. The default category is now the rifle. I will ignore any and all requests for this feature to return because it's not worth the hassle.

更新于:2016 年 9 月 2 日 下午 6:07

Release ver: 1.21
-Fixed a couple of materials.
-Replaced the old material with a new material set for the weapon.

更新于:2016 年 7 月 10 日 上午 10:44

Release ver: 1.20
-Added Underfolded Stock Upgrade to the AK47. This makes the stock and body separate from the main weapon.
-Added a new Metalmask for the AK47 Base Mesh.

更新于:2016 年 6 月 7 日 下午 12:33

Wrong Tags, whoops.

更新于:2016 年 6 月 7 日 下午 12:28

Release ver: 1.11
-Reverted the SoundCue's sound multiplier to 1.0

更新于:2016 年 6 月 4 日 下午 6:54

Restored the mod to its rightful state.

更新于:2016 年 6 月 4 日 下午 1:45

"Modbuddy fucked up this mod" update

更新于:2016 年 6 月 2 日 下午 8:31

Release ver: 1.10
-Split the package into two packages, one for graphical assets, the other for data, such as archetypes, sounds, particle effects. Should be easier to upload hotfixes within Unreal's packages, and for modders to replace sounds and whatnot.
-Replaced the lame mono weapon firing sounds with high quality stereo ones.
-Replaced the shell casing mesh with a 7.62x39 shell casing mesh, to make the weapon feel more realistic.

更新于:2016 年 5 月 31 日 下午 2:26

Release ver: 1.01
-Added compatibility for Grimy Loot Mod.
-Attempted to fix a bug where some people were getting jet black weapons.
*Another possible solution would be to sub to all of my weapon mods. For some strange reason, it fixes the black bug issue for some people.