Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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Update: Oct 11, 2024 @ 11:02am

Version 122.0.4
Summary
Workaround for various game bugs associated with weaponless CTC blocks and API behavior.

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/447e92ad55293e478dc7baa840ea530e737a12de

Update: Dec 12, 2022 @ 8:51am

Version 122.0.2
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/42e1caacce70cd8784886afdd62fce79c433d013
  • Fixed issue where turret control blocks were not properly recognized as designators for Slaved AI groups

Update: Feb 3, 2022 @ 11:39am

Version 122.0.1
  • Added quick fix for new rocket trajectory behavior

Update: Feb 3, 2022 @ 10:58am

Version 122.0.0
Added support for using custom turret controller blocks as designators

Update: Jan 18, 2022 @ 10:59pm

Version 121.5.5
  • Reset frequency of designator refresh

Update: Oct 8, 2021 @ 1:05pm

Version 121.5.4
  • Removed implicit casts of Vector3D to Vector3.
  • Increased frequency of designator targeting refresh

Update: Aug 1, 2021 @ 2:29pm

Version 121.5.2
  • Added null check to CalculateShooterVelocity(). The old IsClosed method I had checked if null before doing stuff, so now that I'm using .Closed, I need to check it on my own
  • Made BSOD routine capture any exception and print it to the screen.

Update: Jul 28, 2021 @ 4:22pm

Version 121.5.1
  • Replaced IsClosed with Closed

Update: Jul 28, 2021 @ 3:08pm

Version 121.5.0
  • Update to make use of new API additions. Removed all terminal properties from code.
  • Updated IFF broadcast format for new Radar display format

Update: Jun 17, 2021 @ 10:48am

Version 121.3.6
  • Added check to screen manager to prevent drawing if the programmable block has no screens