Impossible Creatures

Impossible Creatures

Tellurian
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Actualizare: 21 nov. 2022 @ 13:20

Slight update to in-game changelog. Whoops. :)

Actualizare: 21 nov. 2022 @ 13:17

TELLURIAN 2.9.1.3 CHANGELOG

UI:
- Standard and advanced structures condensed to a single menu
- New in-game toolbar that binds some common functions to easily accessible buttons (appears when no units are selected or when units with no controls are selected)
- Allies' spawning and research progress is now visible
- Redesigned mod selection menu
- Tips about swapping stats (e.g. sight radius --> power) added to army builder screen
- Fixed a bug regarding Lucy's tooltips
- Tag reload and lab temperature bars repositioned so as not to not overlap with text
- Text overlap issue on post-game screen should be fixed

Misc.
- High resource setting is now default. Similarly to game speeds, this means low resources has now been replaced by a new "very high" setting.
- New addon titled "AttrParameters Override" allows game hosts with swapped stats to stay compatible with their lobby (host must select addon)
- Enable Minilabs addon brought up to date! :)
- Duplicate AI addons removed
- Various map fixes

Actualizare: 7 oct. 2022 @ 22:22

Updated Discord invite inks in ICO. Sorry for the hiccup!

Actualizare: 20 iun. 2022 @ 3:07

Update

Actualizare: 20 iun. 2022 @ 2:54

TELLURIAN 2.9.1.2 CHANGELOG

AI:

-- Significant Improvements to all build orders
-- Addition of Flyer Rush and L1 Rush, check out the new Add-Ons!
-- Hard and Expert AI utilize resources better, including building more creatures and more chambers
-- Hard and Expert AI will rotate between chambers better
-- Randomization Improvements
-- Expert AI now runs on different code than Hard AI, previously the only difference was the resource bonus
-- More continuous hench production at L1
-- Group Sizes and Engagement Modifiers adjusted so that AI mass more units before attacking
-- SB and AA Tower changes to build more if the AI has excess resources, also build less if enemy artillery present.
-- More reliably gets clinic, genetic amplifier, and yoke
-- L5 timing adjusted so that AI tries to have a stronger army
-- In certain situations, the AI will now prioritize attacking workshops vs the Lab
-- Bug Fixes
-- New AI addons implemented in order to give players more control over AI behavior
- AI Air Rush
- AI Economy Focus
- AI Fast L3
- AI L1 Rush

UI:

-- Version number displays correctly in multiplayer game lobby
-- Leaderboard link updated on postgame score screen

Misc.

-- Premade armies added to random army pool
-- Red Beach gains one extra coal pile in mid
-- Minor text corrections

Actualizare: 27 apr. 2022 @ 1:21

TELLURIAN 2.9.1.1 CHANGELOG

- fixed error causing a crash if the Tellurian Public Beta was not installed
- corrected Badlands henchman spawns, world props, and invisible resources
- proper sight radius text restored
- fixed bolas spider/elephant head scaling

Actualizare: 26 apr. 2022 @ 2:46

Update

Actualizare: 26 apr. 2022 @ 2:33

TELLURIAN 2.9.1.0 CHANGELOG

TUNING:

-- Leap attack range increased to 36.
-- Charge attack speed boost reduced from 3x to 2x; slight range increase.
-- Loner fixed; previously they took 3x damage from all attacks.
-- Flying range (NOT flying artillery) now gets a 1.25x damage multiplier (matching the high ground bonus).
-- Stink slowdown increased from 0.4x unit speed to 0.2x. Stink duration reduced by 20 ticks across the board.
-- Electric burst now delivers its full damage in one tick.
-- ALL artillery now does 0.8x friendly fire damage (most were at 1.0x, poison was at 0.75x).
-- All the lovely aesthetics of hover (eg the wobbliness) have been removed. This is purely practical, to see if it fixes the hover crashes...

ATTRCOMBINER:

Frontend Changes (if you're a player, the below is relevant to you!):
-- Herding rewritten and given a newly-established "herding_ehp_bonus" domain; as such, herding creatures with low defense will no longer be overcharged.
-- Horns cost reduced (parameters changed to {-10, 100, 180, 530} from {0, 120, 200, 550}).
-- Flyer base cost completely removed. Instead, flight now applies an imaginary multiplier to EHP, damage and mobility; these adjusted numbers are then used for all cost calculations.
-- Poison frog can now have leap attack (thanks BChamp!).
-- Charge Attack and Leap Attack moved to EHP and Damage domains; charge a bit more expensive.
-- Minimum flyer build time increased to 40 ticks.
-- Sonic cost reduced slightly.
-- Slight increase in cost of water speed (for both pure swimmer and amphib).
-- Pack Hunter Direct Range and Sonic cost increased by a new multiplier, set to 1.15.
-- Flying range now has a small associated elec cost (as flying range now gets a 25% damage boost).
-- New attr_parameters.lua file in Tellurian/Data; this lua allows us to easily choose between sight radius and power display and more! See the file for more information.

MISC. BALANCE CHANGES:

-- AA Tower attack damage increased from 2x 10 to 2x 12.
-- Defense upgrade cost greatly reduced; some other upgrade costs marginally tweaked.
-- Level 5 research cost reduced from 2500/5000 to 2000/4000.

STOCK CHANGES:

-- Zebra given herding.
-- Poison frog given leap (made possible thanks to great research from BChamp!)
-- Armadillo speed increased from 18 to 23.
-- Dragonfly torso given +2 defense; head given +3 hp. Head melee reduced by 1, front legs melee reduced by 1. Damage scaling increased, so size 12 dragonflies still do the same damage.
-- Scorpion has had 1 melee damage moved from pincers to tail.
-- Leap FX added to tuna, lion, gazelle and poison frog; charge FX added to narwhal.
-- Termite given barrier destroy.

AI:

-- AI knows stink does not counter range.
-- AI knows that SB towers can damage flyers more.
-- AI will now build SB towers in response to digging units as well as camo.
-- Bug fixed where AI would not build workshop or creatures in certain situations.
-- Hard and Expert AI will research motivational speech when they begin researching L3 and are not under attack.

MAPS:

-- New map: Sandbar! A small 1v1 map with a heavy emphasis on aquatic combat.
-- Pier updated; renamed to Oculus.
-- 2SPEC_Plateau spawns fixed to match non-spectator version.
-- Badlands spawns adjusted; player positions now match those of Deep Freeze.
-- Kemarau updated.

UI:

-- Ability tooltips now contain MUCH more useful information.
-- ICO account creation screen is now more robust.
-- ICO name entry dialogue box now displays its title.
-- Multiplayer menu button details restored; LAN IPX option removed.
-- Top player on the leaderboard now has some added flair.

Actualizare: 31 oct. 2021 @ 16:40

Updated events headers and leaderboard.

UPCOMING EVENT: Triples League!
Get ready for the Impossible Creatures Triples League on November 12th, 2021! This is going to be a semi-competitive league with the goal of giving players a formal outlet to be on a team, practice new strategies, and get matched up against other teams. Sign up here by November 6th, 2021!
--
https://forms.gle/xTAmiaVkskq7EP9f7
--
Regarding team formation, teams will be composed based off of the information provided in the sign up form (desired partners, time zone, availability to practice) as well as skill level. We want to give players the flexibility to be with their friends/family (e.g. BlackTigers, French Players) while also trying to keep things relatively fair (sorry Nisperox, Kiki, and Yagami.... We won't be putting you on a team together).

League timing, format, and rules will depend on the number of teams that sign up. Map pool will be announced at the same time as teams.

To participate, please join the unofficial IC Discord! https://discord.io/PlayIC

Actualizare: 16 mart. 2021 @ 1:20

Version 2.9.0.4

- Added 4SPEC High Tide in preparation for the IC World Cup