Left 4 Dead 2

Left 4 Dead 2

Competitive-Bots+
Viser 21–30 av 46 bidrag
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Oppdatering: 19. juni 2016 @ 0.53

Version 2.6

  • A few tank tweaks
  • A few survivor tweaks

Oppdatering: 17. juni 2016 @ 19.15

Version 2.5

  • Readjusted hunter pounce cooldown time for versus modes(regulated to true improved vanilla)
  • Enhanced survivor bot pushing capabilities(pushing through the obstacle/s)
  • Several other survivor bot tweaks
  • Rechecked for vanilla inconsistencies... A-OK!

Oppdatering: 12. juni 2016 @ 22.27

Version 2.4

  • A small survivor tweak
  • This should be the final version?

Have fun everyone!

Oppdatering: 11. juni 2016 @ 5.20

Version 2.3

  • Adjusted survivor bot blind time on realism modes
  • A small tank tweak
  • A small survivor tweak
  • A bug fix for pills since Valve is too lazy to fix it

Oppdatering: 8. juni 2016 @ 13.20

Version 2.2

  • Minimal survivor tweaks
  • MAXIMUM INTENSITY! ;)

Oppdatering: 6. juni 2016 @ 17.30

Version 2.1(Build 5)

  • A minor fix for Smoker reaction time in realism
  • Adjusted tanks aim for longer, rubble/rock toss, distance accuracy(for campaign)
  • Re-adjusted med/pills usage
  • A small survivor bot tweak

Oppdatering: 1. mai 2016 @ 23.28

Version 2.0

  • Adjusted jockey pouncing capabilities on several modes
  • Adjusted smoker's hiding capabilities(balanced for all game modes)
  • Adjusted tank aim for coop/campaign/single player modes
  • Removed useless tweaks for lone gunman - Boomers, witches, and tanks only in this mutation

Oppdatering: 26. apr. 2016 @ 10.36

Version 1.3.0

  • Adjusted melee weapon usage for realism
  • Adjusted smoker reaction time in campaign/coop modes
  • Jockey's are trying to learn new tricks! ;)
  • Improved jockey pounce aiming
  • Improved hunter pounce aiming
  • Tanks are now able to throw debris at farther distances while maintaining accuracy.
  • A couple of other tank tweaks
  • A few survivor bot tweaks for coop modes
  • Hunter's are capable of wall-pouncing(very rare during testing)
  • Improved charger reaction time on all modes
  • Skill balancing on all official mutations.
  • A small C.I./S.I. tweak on combat awareness
  • Survivor's will now try to survive longer with pills/adrenaline(temporary health) before using medkits

Oppdatering: 23. apr. 2016 @ 3.04

Version 1.2.2

  • A few survivor tweaks on official mutations
  • Survivors have different tweaks per official mutation and game modes(scavenge, versus, campaign, realism, survival)

Oppdatering: 23. apr. 2016 @ 0.35

Version 1.2.1

  • Jockey's can think whether or not to drag a survivor off a ledge
  • Minimal survivor bot tweaks
  • Slightly improved Special Infected/Common Infected aim speed.
  • Adjusted Jockey's pouncing capabilities
  • S.I. should be able to coordinate their attacks better(bot teamwork)