Killing Floor 2

Killing Floor 2

HorzineExpress
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更新:2018年4月14日 @ 11時43分

更新:2018年4月14日 @ 11時20分

更新:2018年4月13日 @ 21時19分

UPDATE 04/013/2018:
- More platforms have been added to players can stay on train
- Spawns should be fixed. No more zeds spawning across the map
- Random Location starts with the train.
- Added bio spawn holes to tunnels
- Lessened heavy dark fog

更新:2017年12月6日 @ 14時39分

added tags back to map

更新:2017年12月4日 @ 14時49分

- Train starts at a random location at the start of the game
- Changed and improved spawning system
- More than 6 players max should work now
- More intense spawns

更新:2017年1月9日 @ 21時15分

- Platform that players can stand on behind the train during waves has been added
- More Darkness to fix the "zed pop in" at a certain distance with the last TW Update to the game
- Better Performance
- Removed lighthouse with rotating light for better performance
- Fixed gas damaging zeds when players is not in them.
- Made gas cloud slighlty more noticable

更新:2017年1月9日 @ 21時12分

更新:2016年10月7日 @ 21時11分

Fixed map not having the "Maps" tag

更新:2016年10月2日 @ 21時38分

Changed the featured image, look at previous change notes for list of actual changes.

更新:2016年10月2日 @ 20時21分

Change Notes:

- If Zeds wonder to far or spawn too far from the train they will now be brought back closer to the train
- Gas Clouds in front and back of the train. They will kill you if you try to pass through them.
- Ambient lighting added throughout level, the cave is the only part that is purepitch black now
- Lighthouse on the cliff section has been added
- Changed train speed
- Added ramps to train that come out during trader wave
- Lowered Grass a Little
- Changed Sky material
- Lighting overall has been adjusted and changed in the map
- Floor for the last 2 sections has been adjusted and should help performance
- Performance tweaking
- Cleaned up Kismet

Thanks to everyone that helped test this build:
Pern
Pwnstarr
©orporatefilth™
Erik the Read
Oh Yea!!!
Major Needle
Cario
Suka
RogueHelljumper
Toki
[SLS] TOPSGT