Natural Selection 2

Natural Selection 2

NS2 GunGame
47 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 28 Mar 2016 @ 11:18

Progress GunGame 0.24 RC

* Finalized gg_pyramid with few minor changes to make gameplay more seamless and balanced.
* Start fixing shaders for Linux (blindly, but thanks for posting the solution!)

Güncelleme: 27 Mar 2016 @ 5:39

Progress GunGame 0.23 RC

* New map added gg_pyramid .. same size as gg_shelted (just a bit bigger).
* Fixed additional bugs when running with NS2+ .. should be ok now.

Güncelleme: 25 Mar 2016 @ 9:03

Progress GunGame 0.22 RC
bugfixing .. big thanks Wooza!

* Fixed lot of issues with NS2+ mod (caused by removing reasource indicator)
* Fixed gameending of mod with wooza's extension. gungame team now support biomass reporting (as aliens team).
* Fixed nannoshield activation (erros caused by double activation when player respawn and change class to exo)

Güncelleme: 25 Mar 2016 @ 8:13

Güncelleme: 22 Mar 2016 @ 14:20

Progress GunGame 0.21 RC

* fixed nanoshield effect after respawn!
* game balance - lowered damage of axe to 3 hits instead of 2 hits, because axe was too OP
(Axe dmg reduced from 400% to 300% against vanilla)
* graybox of gg_pyramid map (about same size as gg_shelter map)

Güncelleme: 20 Mar 2016 @ 5:38

gg_match map update (mostly add some fancy stuff to ready room and watter in pipe)

Güncelleme: 18 Mar 2016 @ 12:58

Progress GunGame 0.20b (last beta !!! hopefully)

* axe kills fixed (now even exo's claw is counted as axe)
* spawn protection does not work anymore between levels ! (except exos as they are imobile during spawn ofc.)
... small change should prevent to camping of spawn locations! as it's OP to have nanoshield every time you level up in middle of popsite team's spawn.

Güncelleme: 17 Mar 2016 @ 16:37

Progress GunGame 0.19b (mostly LUA code update)

* BIG CHANGE for AXE !!! This change was made to prevent just axing for levels and ruin the game for other players.
Change: Player can level up once with axe kill, then will be not rewarded on second kill in row with whole level but simple kill untill level cahnge (level up or ofc. level down).
Therefore players can't level up only by axe anymore, but actually need to shot by gun to progress faster then others.

* Exosuit can't stuck after respawn. Will be pushed around to nearest location big enough to fit.
Exo Spawn Capsule Prediction (inspired by UWE solution in vanilla game)

Güncelleme: 16 Mar 2016 @ 17:21

Progress GunGame 0.18b

* Player cannot eject from exo anymore (no more trashcans on map)
* New map gg_match. Shouls be big enough for 36 (probably 42) players!
* various small code fixes

.. lets work on Exo spawn stuck issue and remove tech points requirements

Güncelleme: 11 Mar 2016 @ 13:08

Progress GunGame 0.17b

* Added 3s spawn protection for all classes. Same efect like nanoshield, completely nulify the dmg taken and without visual (shader is not applied)
* Spawn protection i papplied also after reaching next level, but now with effect (distinguish level-up vs respawn protection)
* New ready room to gg_shelter and crates.. crates everywhere !