Natural Selection 2

Natural Selection 2

NS2 GunGame
Ergebnisse 31–40 von 47
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Update: 2. Mrz. 2016 um 16:44

Update: 1. Mrz. 2016 um 17:02

Progress GunGame 0.11a

* Rewrite EndGame screen .. custom sync message to show winning player on screen
* Remove personal and team resources from screen, start understand and work on level and kill indicator.
NOTE: probably it needs additional network properties into player :/

Update: 29. Feb. 2016 um 16:40

Progress GunGame 0.10a

* First custom GUI element: EndGame screen with own texture.
* working on displaying the name of the winner player there.
* working on level indicator and number of kills, looks promissing and easy, but very time-consuming :)

Update: 28. Feb. 2016 um 14:42

Progress GunGame 0.9a

* final team colors: blue vs orange
* male marines have custom color map textures
* various small tweaks

Update: 28. Feb. 2016 um 7:55

Progress GunGame 0.9a

BugFix: Player receive reward after killing Exosut.
Exosuit level can be stolen by axe or claw.

Update: 28. Feb. 2016 um 7:37

Another big Progress GunGame 0.8a (with small changelist)

* Added support for exosuits !!! now you equip RailgunExo then MinigunExo in row without restrictions
* GunGame have own implementation of giving/taking exosuit to players. That allows to switch classes without restrictinos and still persist GunGame level & kills.
* Be aware, that not only Axe can steal level, but also claw from exosuit.

Enhanced level chain according new class:
-------------------------------------------------------
(o) - game start
01 - pistol (3)
02 - rifle (3)
03 - shotgun (3)
04- grenade launcher (3)
05 - rifle & jetpack (3)
06 - shotgun & jetpack (3)
07 - Railgun Exosuit
08 - Mingun Exosuit
09 - pulse greanade & jetpack (1)
10 - axe & jetpack (1)
(x) - winrar

Update: 27. Feb. 2016 um 14:03

Update: 27. Feb. 2016 um 11:21

Big Progress GunGame 0.7a (with small changelist)

- Added support for jetpacks !!! now you equip JP and keep it after dead, but you can loose JP when level down
- Enhanced level chain according new class:
0 - game start
1 - pistol (3)
2 - rifle (3)
3 - shotgun (3)
4- grenade launcher (3)
5 - rifle & jetpack (3)
6 - shotgun & jetpack (3)
7 - pulse greanade & jetpack (1)
8 - axe & jetpack (1)
X - winrar

New TODOs:
- replace resource indication with level progress indicator (right bottom corner of screen)
example of indicator for level 3 & 1 of 3 required kill: [ 3 (o) - ( ) - ( ) ]

Update: 26. Feb. 2016 um 16:32

Progress GunGame 0.6a

BugFix: End game clear all levels and weapons.
- Pistol clip is now 25 (to have enough ammo for 3 kills)
- Tweak damage on axe. You need just two swings (like CS knife)
- Kill with axe will give you directly level-up, death by axe will level you down level-down
- Team selection on spawn location entity (editor & lua) tweaked and now works almost perfect
- Robust leveling system (persist levels when jump to ready room .. and back to game)
- Enhanced level chain:
start -> pistol (3)-> rifle (3) -> shotgun (3) -> grenade launcher (3) -> pulse greanade (1) -> axe (1) -> winrar

TODO:
- Add support for jetpacks and exos!
- Remove uneccessary UI (buttons, tech tree, probably minimap, etc.)
- Custom game end screen and message.
- Custom sounds (level-up, level-down, game start / end)

Last but not least .. Contact some server admins for beta testing :)

Update: 25. Feb. 2016 um 15:43

Progress GunGame 0.5a
- Rewrited code for level rewards. To be more flexibile when coding and bug proof :)
- When player die / rejoin to RR, it persist level, exp & weapons (yeah!)
- Target-able spawn locations for teams (propose to have two team spawns)
NOTE: Each team i'ts own pseudo-random queue of spawn locations.

Known Bug: When match ends the exp and lvl persis therefore game ends again ... infinite loop.