Left 4 Dead 2
Resident Evil 3
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Actualización: 10 SEP a las 6:28 a. m.

-Fixed audio files not being used
-Removed even more unnecesary entities in map 3
-Lowered zombie spawn at finale event
-Revomed old achievements and scripts

Actualización: 4 MAR a las 10:04 a. m.

-Removed shovel and pitchfork
-Added new melee weapon
-The sledge hammer now is only obtainable with a code
-Fixed RNG for "sick room" at map 5
-Removed unused entities at map 3
-Fixed Tank spawning in map 3
-Fixed glowing buttons on map 4

-Minor light improvements

Actualización: 7 FEB a las 10:09 a. m.

-Fixed Blue Gem not being able to interact with

Actualización: 5 FEB a las 12:02 p. m.

-Fixed a render issue on map 6 (graveyard house)
-Improved puzzles at map 4 and 6
-Added campaign poster
-Made the wrench bigger and higher quality to let players find it easier
-Fixed a bug for a door crashing on physics interaction with carriable items (map 4)

Actualización: 21 MAY 2024 a las 1:49 p. m.

-Balancing for finale event: gascans are now 10 and 7 for single player
-Added more hints for puzzles like the music one at clock tower
-Hunters at clock tower are no longer invisible
-Fixed a case where bots could get stuck at the famous Nemesis window
-Custom zombie population added
-Improvement for some scripts

Actualización: 18 MAY 2023 a las 7:24 a. m.

*Versus mode is being moved to a single dedicated addon

Map 1

-fixed corrupted textures at boutique
-removed unused textures at RPD
-fixed first Nemesis spawn

Map 2

-fixed Nemesis at window and added push stagger effect
-Rock throw at window removed
-fixed a rescue spawn under the floor

Map 3

-Lowering amount of entities
-Removed "fancy tramp" room
-Cable details at parking lot
-Removed ragdolls
-Changed props from dynamic and physics, to static (improve entity count)
-Fixed bots behaviour at saferoom train

Map 4

-Removed unnecesary textures
-Added a timer to tank events to let the map continues even if the tank does not spawn

Map 5

-Lowered entity amount

Map 6

-Small changes at graveyard
-Improved cinematics at worm event
-Added lights and details to the sewer
-Less entities (from dyn to static)

Map 7

-Removed unnecesary props
-Added a ragdoll manager

Map 8

-Removed tank at escape area
-Improved finale cut scene (survivor positions)

Actualización: 4 JUN 2022 a las 1:02 a. m.

-Fixed population.txt which was causing tank spawning issues

Actualización: 3 JUN 2022 a las 7:12 p. m.

General:

-Lowered the amount of textures used in every map. This improve memory usage.
-Added custom population to fit areas of the campaign

Level specific:

Map 1: -Added portals and hint optimization all over the map
-Fixed some nav issues

Map 2: -Moved a the Nemesis Window trigger a bit closer to the stairs
-Improved lightning effects

Map 3: -Added more infected ladders
-Moved the Blue Gem to a police car

Map 4: -More optimization areas using hint brushes
-Imrpoved lightning and shadows

Map 5: -Added glow to Base Medium

Map 6: -Improved visuals and model draw distances
-Skybox made of props
-Fixed displacements and lowered the amount of triangles generated

Map 7: -Rebuilt the saferoom to be more accurate to the original game
-Added more effects to the Boss room
-Improved textures mostly for puzzles

Map 8: -Added a system to throw back gascans droped in the water pools
-Improved lightning

Actualización: 26 NOV 2020 a las 2:13 p. m.

-Added skateboard melee weapon
-Fixed a typo in map 4
-Updated animations for Leons Knife

Actualización: 14 OCT 2020 a las 11:04 p. m.

-trying to make it an only-one-file addon again