XCOM 2
Elerium Grounds
12개 중 1~10개 표시 중
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업데이트: 2017년 1월 24일 오후 1시 51분

업데이트: 2017년 1월 24일 오후 12시 43분

업데이트: 2017년 1월 24일 오후 12시 38분

Added proper support for Long War, also includes a fix for the spanish Translation, special thanks to Papas Con Mojo

업데이트: 2016년 4월 2일 오전 5시 02분

Added localization support for the languages that Xcom 2 supports.
Added a toggle in the ini so it is possible to disable Suit Upgrading techs being hidden when you do not have a suit in your inventory.
Added a check on the DLC Run Once function so techs are only added when they dont allready exist, it seems like some rare cases caused it to be run multiple times, this should mean that the techs no longer show up multiple times(Unless you install the Suit Upgrading and / or Core Crafting mods as well).

업데이트: 2016년 3월 19일 오전 5시 47분

Added mod tags, also changed the way costs are handled so that anything with a cost of 0 no longer shows up.

Also added the feature from the standalone Suit Upgrading mod that hides suit upgrading projects until you actually posses a suit of the upgradeable type in your inventory (as in not equipped on a character).

업데이트: 2016년 2월 18일 오전 9시 53분

Alloy and Elerium costs for crafting cores now actually match the ini.

업데이트: 2016년 2월 18일 오전 8시 58분

Upgrading EXO and Wraith suits now count as if you completed the Build Suit tech, so in effect Upgrade EXO suit now also unlocks Heavy Powered Armor as if you had built a WAR suit from scratch.

In addition Upgrade abilities only show up if you have at least 1 of the needed suits in stock, should reduce clutter a bit.

업데이트: 2016년 2월 17일 오전 3시 55분

업데이트: 2016년 2월 16일 오전 12시 48분

Changed EXO to E.X.O.

업데이트: 2016년 2월 14일 오전 10시 55분

Removed all the default XCOM class overrides so the mod doesent ruin EVERYTHING for EVERYONE.