Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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Uppdatering: 31 jul, 2016 @ 4:00

Update 1.22.7
- Added metal hit sound when soldiers get hit in the helmet
- Added new Jagdpanther model from valour
- Added new FG42, FG42 bipod and FG42 scoped model (credits to Sturm and Totaler krieg)
- Added new fallschirmjäger infantry model
- Added individual M1 carbine and SVT-40 infantry in MP
- Added seperate shells for Le.IG instead of KwK37 shells
- Added new CP options, 300,400 and 600CP
- Changed M1918 BAR stats from MG to a automatic rifle (changes recoil patterns, accuracy in all the different stances , animations and icons)

- Changed the human damage system to include more damage values than just two. (now a bullet can deal 10 different damage values depending on where it hit, this makes it more random as to how many bullets a soldier can take and makes more of a differnace with smaller things like 9mm SMG vs .45 SMG)

- Changed artillery accuracy curve from 0-300m to 0-800m (means that artillery will be more accurate at ranges under 800m than before)

- Changed MG recoil patterns, MGs no longer use a generic recoil pattern and is instead based on rate of fire, weight and bullet power (this will buff most allied MGs at full auto in terms of how controlable they are, MG42 is mostly the same and requires bursts)

- Changed rocket artillery ranges, now instead of generic 250-260m range for all it depends on their real range and is from 250-350m ingame.

- Changed turret rotation times on many tanks to more match historical realism and "human limits" (All shermans, All T-34s, All panzer IIIs, All Panzer IVs, Tiger I, all KV tanks, All IS tanks and some british tanks)

- Changed some small arms muzzle FX to include less flash
- Changed early war HEAT shells to be Gr. 38 HL/A instead of Gr. 38 HL/B (penetration from 87mm to 80mm)
- Changed Le.IG accuracy, decreased base accuracy and decreased zeroing accuracy
- Changed M8 howitzer accuracy, increased accuracy
- Changed Commando section weapons from silenced weapons to regular weapons in 1943 and later
- Fixed Flag amount bug where all flags would spawn even in 1v1 games
- Reduced the fire damage radius of 32cm incendiary rockets
- Reduced the max amount of blood on the map at once
- Removed "unsupported" in the name from some missions with the Japanese

Uppdatering: 24 jul, 2016 @ 7:46

Update 1.22.6
- Made the mod work with gameversion 3.252
- Added MP43 for SS Sturmmann squad in 1943
- Added new british tank crew and regular infantry skins
- Added new russian tank crew skins/model
- Added PzKpfw III Ausf. L for germany in 1942-43
- Added new 76mm ammo for the 3-inch M7 gun
-- now the 3-inch M7 uses different ammunition than the rest of 76mm guns for US
- Added 76mm HVAP T4 Shot, 2 of these is carried by sherman 76 tanks
- Changed normal US SMG troops to carry Thompsons instead of M3 grease gun
- Fixed localization issue in the menu where it did not show the mod version
- Increased accuracy of the lee enfield riflegrenade carried by squadleader
- Removed APCR from Tiger I H

Uppdatering: 10 jul, 2016 @ 11:00

Update 1.22.5
- Made the mod work with gameversion 3.251
- Added Mkb 42 (H) assault rifle in 1942
- Added MP 43 assault rifle in 1943
- Added individual G41 grenadier in 1941-1942

Uppdatering: 9 jul, 2016 @ 5:26

Update 1.22.4
- Made gore great again
--fixed texture issue with gore parts
--changed gore parts physics to react to explosives
--reworked the entire gore spawn system, it will never spawn more than 2 hands, 2 legs, 1 body and 1 head from the same body
-- #FuckHashtags

- Added randomized individual shields/armor skirts on veteran tiger, veteran panther and Tiger II H and P. Randomized entire shields for Pz IV J and Panther D
- Added individual G43 soldier and G43 sniper soldier
- Changed ground blood durations to last longer or untill the max limit is reached
- Changed the nebelwerfer incendiary rocket damage to destroy more objects and have better fire damage
- Changed StuH42 year to 1943 and later
- Changed panzerfaust accuracy, increased
- Changed reload time for many MGs
--mg34/42 from 6 to 8.5 sec
--all big belt MGs (250 rounds or more) to 11sec
--minor changes to some other mgs
- Decreased the amount of repeat buys the AI makes (should nerf the amount of infantry the AI will field early on)
- Fixed the german S-mine placement bug
- Fixed gebirgsjäger uniforms so they don't use SS
- Fixed panzerfaust infantry helmets texture bug

Uppdatering: 2 jul, 2016 @ 7:40

Update 1.22.3 urgent patch
- changed smoke FX on hull break for tanks
- changed some localization and names for german soldiers, mostly SS
- changed price of cromwell tanks from 390 to 380
- changed price of crusader AA 40mm bofors from 425 to 380
- changed price of shermans with a .50 on the turret from 380/390 to 400
- changed some tags for SP units making rocket artillery and artillery go away in no arty mode and user defined
- fixed vehicles not always destructible and remain enterable even after serious bombardment (gamebreaking)
- fixed Hill 138 crash
- increased the amount of troops in the soviet charge ability, now 33 men (3 squads)
- reduced the chance of engine breaking on tanks when hit by a large caliber shell (non penetration)
- removed rocket artillery from frontline matches

Uppdatering: 29 jun, 2016 @ 12:53

Update 1.22.2
- Added new frontline gamemode maps
- Added 2 new alliance nations (AXIS realistic (ger only) and ALLIES realistic (US/Eng) combo)
- Added 1945 no arty mode as it was missing
- Added some more explosive variants of cookoffs
- Added new german tank crew and tank commander models (credits to Hi-Definigga)
- Added bleeding FX on some infantry deaths
- Edited some blood FX
- Fixed frontlines gamemode crash
- Increased human body thickness so not all small arms bullet will pierce through
- Made bodies more resilient to small arms bullets so they don't dissapear after a few hits
- Slightly reduced human turn speeds
- Removed grenades for japanese tier 1 infantry

Uppdatering: 22 jun, 2016 @ 20:26

Update 1.22.1
- Fixed crash with human.inc

Uppdatering: 22 jun, 2016 @ 14:22

Update 1.22.0
- Added support for newest MoW AS2 patch, 3.250
- Added support for Japanese skirmish missions (made by davidson)
- Changed Fallschirmjäger MG42 model to the infantry carried model with bipod
- Changed several FX for bullet hits, blood spurts and smoke
- Deactivated gore and body parts for now due to unkown texture issues
- Fixed tracerfreq crash with new patch
- Fixed localization issues with new patch
- Made small arms tracers slightly wider

Uppdatering: 16 jun, 2016 @ 17:53

Update 1.21.0
- Added Sd.kfz.8 towing vehicle for germany all years
- Added Sd.kfz.8 with FlaK 36 for germany in 40-43
- Added new texture to the 32cm incendiary rockets, now has black rings
- Added SS Schütze squad for germany, skill 5 and no delay
- Added Info descriptions for german infantry squads
- Changed prices and delay of several units
- Changed delay for AT guns making them unlock earlier
- Changed fallschirmjäger squad to carry MG42s from 1942 and up
- Decreased the accuracy of Sturmtiger
- Decreased survivability of MG tripods and small mortars vs direct shell hits and explosions
- Fixed engine sound for M10 wolverine for UK
- Fixed flak36 taking no CP
- Fixed veteran panther taking no CP
- Fixed AVRE unlimited range exploit (from vanilla)
- Fixed tanks and vehicles blowing up several times by blastwave damage
- Fixed the hitboxes of Sd.kfz.250 halftrack series (thanks to Normand)
- Fixed wirbelwind spawn with wrong ammo loaded
- Removed recoil animations from Sd.kfz 251/17 and 250/9 as it messes up the accuracy_by_motion script giving it way worse accuracy while firing than it should

Uppdatering: 11 jun, 2016 @ 17:46

Update 1.20.0
- Added PaK 44 for germany in 44-45
- Added Dickermax for germany in 41-42 (only one available per player)
- Added Sturer Emil for germany in 43 (only one available per player) (credits for the model to someone that doesnt want to be named)
- Added new StuG III E and F model, replaced StuG III C with E
- Added 32cm Incendiary rockets to 28/32cm nebelwerfer and stuka zu fuss
- Added M10 wolverine for the british in 42-45
- Added panzerfaust variations, faustpatrone 30 for fallschirmjäger, pzfaust 30 for volks, pzfaust 60 for regular, pzfaust 100 for elite
- Added "no artillery" mode for all yearsettings in MP
- Added the ability to dig foxholes (trench shovels placed in engineer trucks)
- Added japanese paratroopers the "Teishin" + paradropped version
- Added APHE shells for IS-2 mod. 1943 (replaced APHEBC)
- Added APC-HE (12.8cm Pzgr.) for sturer emil
- Changed the 10.5cm Pzgr. ammo from APCBC-HE to APC-HE and is used in dickermax
- Changed nebelwerfer 42 to nebelwerfer 41 and from 21cm rockets to 28/32cm
- Changed mg34 and mg42 lafette tripods to use optics, increased range and weapon control
- Changed the FlaK 18/36 shield to no longer absorb massive HE shells with no damage, now the shield will fall off
- Changed AVRE range from 150 to 80
- Changed walkspeed of DShK tripods to match other HMGs
- Changed AI timers to be 100% to prevent them from spawning units before they unlock
- Changed the japanese SNLF squad to have a mix of type 38 and type 99 rifles
- Changed name of SNLF to SNLF marines
- Changed SS units to have higher rate of camo uniforms
- Changed SS units to use autumn camo in winter terrain
- Changed the penetration of the soviet 122mm D19/D25 and the soviet 100mm D10/BS-3
- Changed the .50 cal and DShK penetration drop curve from 0-100 to 0-250 (to match the downscale all other units use)
- Changed delay and prices on early support units to make them more viable or to balance their new preformance
- Decreased HEAT accuracy for small howitzers, now same as HE
- Fixed engine destroyed message (said engine damaged)
- Fixed some autocannons beeing loaded with wrong ammunition and tracer color
- Fixed Stuka zu fuss spawned without a crew
- Fixed some CP values for artillery and special units
- Fixed missing specular maps for US cannon halftracks
- Fixed some frontline (gamemode) units beeing mixed/missing
- Fixed autocannon/zenite targeting vs armor, will now prioritize AP instead of random AP/HE
- Fixed some tags regarding artillery units with user defined settings
- Fixed type 100 and type 100-44 smg model swap
- Increased reload for most rocket artillery
- Increased range of semi-auto snipers to match bolt action sniper ranges
- Increased the mobility of cromwell and comet tanks
- Increased the reload of sturmtiger from 90 to 180 secounds
- Optimized some tank explosion effects and burning effects (less sprites and preformance hit)
- Price: mg34 and mg42 lafette tripods from 130 and 150 to 150(mg34) and 180(mg42)
- Price: 28/32cm nebelwerfer to 750
- Price: changes to soviet units using the 122mm and the 100mm gun to match new penetration data
- Price: changed price of DShK and .50cal to match the new penetration drop curve (increased price)
- Reduced panzerfaust accuracy
- Reduced the explosive level of 17pdr and 77HV HE shells due to high muzzle velocity (just like the US 76 and the panther)
- Removed 2x damage for bolt action snipers
- Removed Zis 3 in 1941 (first used in 1942)
- Removed shield for FlaK 18
- Removed all HE filled AP shells for US tanks used by the british
- More minor changes i have not written down or forgotten