Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
Viser 31-40 af 97 forekomster
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Opdatering: 29. sep. 2019 kl. 10:52

Update 1.26.6
- Added new model for T-34-85 mod.1943
- Added zeroing to bolt action snipers
- Changed engine fire code so vehicles will never come in a state where the engine can't be set on fire
- Changed code for tanks so they will always dissapear from minimap when in a permanently broken state
- Changed US mechanized timer to no longer be connected to other squads
- Changed code for ace tank camos to be used instead of veteran ones
- Changed very many infantry textures to half size and added MIP maps to textures missing it (MIP maps handle distant texture quality or lower graphics setting quality and should give better performance overall, but especially for lower graphics settings)
- Fixed front turret armor of tiger 2 early production to be turret armor instead of mantlet
- Increased range of type 92 HMG from 130 to 150m
- Increased knee mortar range from 70 to 120m, decreased accuracy
- Reduced amount of riflegrenades carried by grenadiers to be realisitc amounts
- Reduced delay for japan imperial guards squad
- Removed some infantry textures which was not needed

Opdatering: 14. sep. 2019 kl. 16:24

Update 1.26.5
- Added updated version of warfare 2 map
- Added Panther ace to waffen SS SP units
- Added Tiger II ace to Wehrmacht SP units
- Added seperate guards and soviet army alliances
- Changed smoke and WP shell priorities, HE should be priority even when infantry are in cover and bushes
- Fixed IS-2 mod 1943 crash for soviet union
- Fixed some IS-2 armor values
- Increased F1 grenade damage radius
- Increased Mk II grenade damage radius
- Increased Mills bomb grenade damage radius
- Reduced accuracy of tulip rockets and made them less accurate while moving

Opdatering: 9. sep. 2019 kl. 11:10

Update 1.26.4
- Added 2 rifle grenadiers to Waffen-SS SP squad and ammunition bearers for extra ammo
- Added map africa 4x4 and remix
- Added new model for SSh-40 helmet
- Added Gross.gewehrgranate 61 to SS-fallschirmjäger squad
- Added targeting for gewehrgranate 61 so AI can use them on their own
- Changed guards PIAT and bazooka timers to not be connected
- Changed elite fallschirmjägers and gebrigsjägers timer for ostfront to not be connected
- Changed german mortar halftrack to be in artillery menu rather than light vehicles
- Changed riflegrenade infantry to carry riflegrenades as main weapon when spawning
- Fixed M3A1 scout car was not available for guards faction and soviet had 2 of them
- Fixed guards PIAT had no medkits
- Fixed missing name for US long tom
- FIxed missing picture and name for guards IS-3 in postwar
- Fixed crash in 1942 setting
- Increased accuracy of AT riflegrenades
- Increased cost of ostfront T-34 SP from 5 to 6 SP
- Increased guards AT rifle cost
- Increased cost of guards PIAT team
- Increased time for elite IS-2 by 5 minutes, total 35 minutes
- Increased timer on ostfront fallschirmjäger squad
- Reduced ostfront sniper cost
- Reduced cost of guards SP sniper team from 3 to 2 SP
- Reduced cost of Stug ace from 9 to 8 SP
- Reduced aim tolerance of riflegrenades (makes the AI aim more on target before firing)
- Removed uman
- Seperated artillery and support units for allies to fix top units not beeing purchaseable

Opdatering: 7. sep. 2019 kl. 23:55

Update 1.26.3
Changelog in discussions due to character limitations in the changelog section

Opdatering: 7. apr. 2019 kl. 13:49

Update 1.26.2
- Changed bleeding to not happen when infantry are in vehicles
- Edited some FX
- Increased damage of AP solid shots with no HE filler
- Increased accuracy of british 17pdr
- Readded killfeed
- Reduced bleeding chances

Opdatering: 23. dec. 2018 kl. 18:11

Update 1.26.1
- Added Ostfront veteranen faction support (1944-1945)
- Added new veterancy system for veteran infantry, they will now spawn with gained veterancy instead of improved base stats
- Added new camo for Waffen-SS LSSAH infantry
- Added new soviet infantry squads: shock rifle squad (tier 4), shock assault squad (tier 4),
guards shock rifle squad(tier 6) , guards shock assault squad (tier 6),
paratrooper squad (tier 7) and paradropped paratrooper squad (tier 7)
- Added M3A1 scout car to soviet union
- Added Staghound Mk.I and Mk.III to UK
- Added armor skirts to StuH 42
- Added new model for churchill Mk.IV
- Added geballte ladung 3kg for germany
- Added tank commander to tank crew purchase
- Changed ABM (accuracy by motion) for veteran and elite tanks
- Fixed Veteran tiger 2 engine sound
- Decreased explosive based AT grenade damage (non shaped charge grenades)
- Reduced amount of random camo variantion for Waffen-SS infantry to reduce RAM usage

Opdatering: 27. nov. 2018 kl. 9:56

Update 1.26.0
- Fixed wind in multi_04 weather
- Removed all year options away from wavemode as it somehow used almost 1GB of RAM just loading this gamemode (caused out of memory crashes very frequently)

Opdatering: 21. nov. 2018 kl. 5:54

Update 1.25.9
- Fixed several things which was supposed to be in last patch but WinRAR bugged out during compression
- Fixed commander MG still being able to fire after commander has taken cover

Opdatering: 17. nov. 2018 kl. 3:16

Update 1.25.8
- Fixed german fallschirmjäger helmet

Opdatering: 16. nov. 2018 kl. 13:45

Update 1.25.7
- Added back the accuracy circle
- Added commander mode + button
Commander mode button will set the tank commander/top gunner into 3 different modes: first mode which is the default one is "active mode". This means the tank commander will take cover inside the turret when the vehicle is fired upon. Secound mode is "always up" meaning the tank commander will stay up of the turret hatch no matter what. Third mode is "always down" meaning the commander will close the hatch and stay inside the tank.
- Added new resource setting/gamemode to MP: Wave mode
Wavemode has all units unlocked with no delays at the start of a game. Players will start with a set amount of MP and can buy anything they want. Every 3-10min (adjustable) players will gain back a certain amount of MP to continue the fight. Payback is turned off for this mode.
- Added advanced localization to tank guns: When hoovering over a unit it will now show gun stats like range, penetration, muzzle velocity, rpm and accuracy
- Changed tank crew skill to be lower than the tank commander which means the vehicle needs a tank commander to operate effectivly
- Changed penetration drop curve to be more dynamic close range instead of strictly linear till max range
- Changed statistics of some japanese tanks
- Fixed bugs in new environments
- Fixed vanilla units and pricing showing up in certain settings
- Fixed Brummbär early production name
- Fixed bleeding to be for user controlled units only (AI controlled can't stop the bleeding)
- Fixed M38 helmet floating when shot off or dropped
- Increased time vehicles stay visible after beeing spotted to prevent units often dissapearing mid combat
- Rebalanced Japan with armor and price changes (Japan will get a historical variant later along with US pacific)
- Reduced zeroing values for direct weapons
- Reduced some accuracy values in abm defines
- Removed kill log
- Reworked japanese cannons in terms of penetration and shell types
- Updated fire FX for burning tanks and on turrets when tanks explode due to ammo detonation