Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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Обновление: 3 ноем. 2018 в 9:55

Update 1.25.6
- Added general winter 4v4 map
- Changed some vision values for tank optics (optic maginifaction now has different spotting ranges)
- Changed mod to work with new game version
- Fixed smoke shells not loadable in soviet indirect cannons
- Fixed firerate of german flak guns to realistic cyclic rate
- Fixed vehicles which had 2cm flak 30 instead of 2cm flak 38
- Fixed Pak 43s main gun from KwK43 to Pak43
- Increased range of BAR, FG42, scoped automatic weapons and johnson LMG
- Removed Sdkfz 231 from late years
- Replaced Brummbar in Waffen-SS SP units with early model brummbar

Обновление: 27 окт. 2018 в 13:47

Update 1.25.5 - hotfix to make the mod work with new game version
- Added new skins to US airborne
- Added new skins to US 101st airborne
- Added new skins to US Rangers
- Added new skins to UK paratroopers
- Added new skins to UK SAS
- Added new skins to German fallschirmjäger
- Fixed some localization issues
- Fixed soviet smoke shells not working in artillery

Обновление: 11 окт. 2018 в 4:29

Update 1.25.4
- Added officers to some doctrines
- Added 76mm and 122mm smoke (WP) shells to soviets
- Added some new environments
- Changed .50 cal belts in US armored vehicles to be AP belts
- Changed recoil pattern of autocannons to be exponential instead of linear (better accuracy on first few shots)
- Changed bofors and crusader AA with bofors to be full auto mode by default
- Decreased delay on burst mode
- Fixed oerlikon burst mode
- Fixed humber burst mode
- Fixed british commandos with wrong ammo
- Fixed some maps
- Fixed delay on paradropped US airborne squad in doctrine
- Fixed 1944 setting, doctrine unit setting is now required for doctrines to work
- Increased uncover distance
- Increased price of US ranger squads in elite troops doctrine
- Increased max recoil on MGs
- Redesigned autocannon penetrations to be realistic

Обновление: 5 окт. 2018 в 9:59

Update 1.25.3
- Added new type of game mode: Doctrines
this mode will allow players to choose a doctrine from a nation which gives a spesific set of units so each player in the team has a spesific role to play. This mode is still in testing so only US and Wehrmacht doctrines exist as of now. To play this mode the "doctrines" year has to be selected and the doctrine nation in alliance. Pacing, delays and prices are vastly different in this mode compared to regular nations for a better early-mid-late game type playstyle. There is no yearsetting for this mode, but its set in 43-44-45 era.

- Added ability to dig foxholes with sandbag kit (takes longer to dig compared to shovel)
- Added veterancy effect to tank guns (veterancy affects accuracy, and thus tank crew will by default be more effective than regular infantry)
- Added Veteran tank crew to multiplayer (replaces the elite tank crew purchase)
- Added willys MB jeep with .50 cal M2HB
- Added some solid shot AP shells to sherman tanks (better penetration but less damage)
- Added a small radius to artillery impacts which will kill infantry and destroy support weapons even behind cover
- Added zeroing to artillery, firing several barrages at the same area will get increased accuracy (makes it easier to counter a single still target)
- Added 8.8cm FlaK 36 in no arty mode
- Added new engine sound to Tiger II and Jagdtiger
- Added new MG42 firing sound
- Added Cromwell Mk.IV (due to armor variation in the versions)
- Added Cromwell Mk.VIII CS (due to armor variation in the versions)
- Added cover bonus to infantry (now more survivable while in cover)
- Added burst and full auto mode to all vehicle MGs, all vehicles by default are in forced burst mode and it can be changed to full auto with a button in attack options (reason for this change is to make AI use MGs properly)
- Added AP shells to 155mm US guns for direct fire
- Added red tracer ammo for brits using 7.92mm machinegun ammo
- Added bleeding feature to infantry, can start bleeding by getting shot or by explosions. Can be stopped with bandages
- Added small splint blastwave to all explosions (non lethal, but can make infantry bleed)
- Added new belt types for .50cal M2 and DShK. (ball/tracer, AP/Tracer, API/APIT to .50cal)(API/T/HEI and API/APIT to DShK)
- Added smoke shells to many units
- Added explosive bullets B patrone and Pz to german and soviet veteran snipers
- Added new FX for incendiary bullets
- Added recoil to autocannons so burst fire is required
- Changed range bonuses to veteran and elite tanks
- Changed some weight statistics of MGs
- Changed armor plates on tanks to be 100% efficient vs HEAT projectiles
- Changed price of riflesquad with 2 BARs and US Marine squad
- Changed squadsetup of US heavy rifle squad to include bazooka
- Changed squadsetup of US Marine squad
- Changed soldier which carries the riflegrenade in british squads
- Changed Jumbo 76 random detail
- Changed accuracy while moving on vehicles, now there is a much bigger differance from stabilized sherman guns and other vehicles without it
- Changed and fixed some CP values
- Changed indirect ballistics of 8.8cm FlaK (now less accurate at shorter ranges)
- Changed pathfinding values so vehicles respect trees and houses
- Changed trees to be more solid and resistant to explosives
- Changed KV2 SP to be replaced by ISU-152 in 1943
- Fixed T19 105mm halftrack aiming at long range
- Fixed PIAT was available before 1943
- Fixed addon plates thickness for Panzer 3 series
- Fixed british SMG inf was still at level 3 after 1942
- Fixed british SMG inf missing in 1940-41
- Fixed Waffen-SS veteran tank menu icon always beeing lit
- Fixed Ha-To 300mm missing prepare timer
- Fixed IS-2 mod.1943 engine sound
- Fixed veteran tanks with same range for AP and HE having terrible accuracy due to farshooting fix
- Fixed british mortars reset heavy artillery timers
- Fixed wrong impact FX on metal for soviet 76mm APCR
- Fixed paradropping entity to detect if it bugs out and will unlock and allow the player to move it again (it will never delete your squad anymore)
- Fixed smoke grenades and smoke shells to block vision and AI fire
- Fixed SSD flametank crash in singleplayer and editor
- Increased elite infantry health
- Increased MG ranges to 130m for infantry MGs. 150m for tripod, HMGs and optic mounted tank MGs
- Increased autocannon (20-40mm) range by 10m
- Increased delay on paradropped infantry
- Increased resupply range of small infantry boxes found in trucks
- Increased time it takes to reach max accuracy when stopping after movement for vehicles
- Increased price of tank and support crew due to new veterancy changes
- Increased recoil of all MGs
- Reduced player count on many multiplayer maps due to crashing or not fit for that size in this mod
- Reduced speed of body parts when human bodies explode
- Reduced infantry health regeneration speed
- Reduced the amount of riflegrenades grenadiers carry
- Reduced VP gain slightly
- Reduced treverse speed of M16 and maxson AA
- Reduced uncover distance (spotting inf in cover)
- Reduced Ha-To 300mm accuracy
- Reduced MP cost of 15cm Nebelwerfer
- Reduced MP cost of BM-24-8
- Renamed ammuntion trucks to state if they have heavy ammunition or not
- Renamed Tiger II according to turret designs

Обновление: 20 ян. 2018 в 18:11

Update 1.25.2
- Added HEAT penetration to indirect for certain guns (if you happend to get that lucky hit firing HEAT with US 105mm)
- Added new menu button with veteran versions of some tanks to Waffen-SS (Might do this to other nations in the future; reason for this feature for Waffen-SS and not Wehrmacht is to make SS more different in terms of armor)
- Changed PzKpfw Panther armor data to "heavy", makes it more resistant to HE and non-penetrations than Pz IV and other medium tanks
- Changed armor on certain tanks to match measured values (very small differance, some cases just 2mm)
- Changed classification on some tanks (prefix name like medium tank, heavy tank... etc..)
- Fixed PzKpfw Panther randomized camos
- Increased minimum penetration required for making marks on armor (prevent DShK and .50cal armor bug)
- Increased Jagdpanther SP cost from 18 to 19SP
- Reduced Pak40 SP from 12 to 10SP
- Reduced price of comet from 800 to 750mp
- Removed bullet targeting for airplanes so soldiers don't shoot them down (for SP and mission purposes)

Обновление: 15 ян. 2018 в 20:07

Update 1.25.1
- Added new T-34 driving sound
- Added new diesel exhaust FX for soviet tanks
- Fixed radiomen didn't get resupplied from ammo trucks
- Fixed hitbox issues with new components sticking out of some vehicles
- Fixed cars and trucks was repairable after catching fire
- Fixed hull MG for M4A3E2 Jumbo
- Increased accuracy of Le.IG direct fire
- Increased accuracy slightly of S.IG33 direct fire
- Increased officer limit from 1 to 3
- Increased start delay on Pak43/44 and BS-3 from 900sec/1200sec SP to 1200sec/1350sec SP
- Increased price of paradrops to 100mp from 50
- Reduced player count on 6v6 ukraine map to 4v4 to prevent crash
- Reduced price of Elefant tank destroyer from 2400 to 2100
- Reduced price of Jagdpanzer IV L/48 from 650 to 600
- Reduced price of PzKpfw VI Tiger Ausf. B (Tiger II Porsche) from 2400 to 2200
- Reduced price of SU-85 from 575 to 550
- Reduced price of 17pdr AT gun from 650 to 600
- Reduced price of firefly from 925 to 900
- Reduced price of challenger A30 from 900 to 850
- Reduced price of elite squads by 10%
- Reduced reload of 122-mm A19 from 24sec to 22sec
- Reduced recoil per bullet and max recoil for MG42, from 5 to 4 per bullet and from 40 to 50 max recoil
- Reduced recoil per bullet and max recoil for MG34, from 5 to 4 per bullet and from 55 to 60 max recoil
(for comparison to recoil, bren gun has one of the lowest recoils with 3 per bullet and 80 max recoil; max recoil goes from 100 beeing best and no accuracy reduction so higher is better)
- Reduced start time on US support company SP
- Removed any chance of gun beeing destroyed by piercing the turret
- Removed early war units like T-38 and BT series from late war soviet
- Reworked penetration of 17pdr APCBC as it used penetration value for FH armor instead of RHA armor
- Reworked penetration of 77HV APCBC same issue above (this means the guns now perform worse)

Обновление: 8 ян. 2018 в 19:55

Update 1.25.0, hopefully the last patch for a while
- Added a max threshold to many manned weapons like flak guns and AT guns so they dont survive several direct HE hits with no damage
- Added some more shell ricochet sounds
- Added M18 recoilless rifle infantry to US in 1945
- Added prepare timer to riflegrenades to prevent farshooting bugabuse
- Added new PzKpfw Panther engine sounds
- Added new KV-1 engine idle sound
- Changed partisan timer to be seperate from conscripts and reduced delay
- Changed SVT-40 firing timer so AI uses it more effectivly
- Changed mantlet penetrations to almost never destroy the main gun of a tank, only break it (repairable)
- Fixed MP score on some infantry like volkssturm with VG5 and soviet squadleader with PPS43
- Fixed bazooka/panzerschreck damage vs light tanks, increased internal damage vs heavy tanks
- Fixed 120mm PM-38 mortar shell tags so all the ammo can be gained from crates without one type phasing out the other
- Fixed Zis-2 farshooting fix activating 10m before max range
- Fixed armor stats which allowed .50 cal machineguns to break tank hulls when not penetrating
- Fixed exhaust smoke multiplying itself every time the engine was turned on and off
- Fixed delay for pak43/44 would reset to 1 min after buying ZB vs.53 as Waffen-SS
- Increased range and accuracy of M18 recoilless rifle
- Increased accuracy of Zis-2 57mm
- Reduced penetration of M1A1 bazooka from 120mm to 100mm (realistic value for M6A1 rocket)
- Reduced penetration for M18 recoilless rifle from 100mm to 76mm
- Reduced internal damage caused by APCR/APDS/HVAP shells, tanks more likely to be damaged rather than destroyed
- Reduced direct/indirect gun mode change delay from 10 to 5 secounds
- Reduced player count on general winter 6v6 to prevent crash

Обновление: 5 ян. 2018 в 19:04

Update 1.24.9
- Added small timer to prevent bugabuse farshooting with infantry rocket weapons (bazooka)
- Added yellow bar on squad icons for rifle grenade infantry to make them easier to find
- Changed prices of german rocket artillery
- Changed Zis-2 57mm gun range from 190 to 200
- Changed accuracy for all riflegrenades and how veterancy levels affect them (less differance from lvl to lvl)
- Changed max range of APCR/APDS/HVAP shells to be the same as AP for over 50mm caliber guns
- Fixed flags on ostwind remix2
- Fixed flags on St.Lo remix
- Fixed glubinka remix (was the same as the normal one)
- Fixed rear machinegun AI stupidity for KV series and IS-1/2 (turning the turret around to use rear turret MG)
- Increased accuracy of low caliber indirect fire (ie shermans, zis3..etc..)
- Increased accuracy of AP shells on high velocity, large caliber direct howitzers (ISU-152)
- Increased delay on US marine squad
- Increased fire radius of molotov
- Reduced accuracy of sIG.33
- Removed random gray tank skins for SS tank crew (was used by artillery vehicles, not tanks)
- Reworked soviet infantry squads
-- added and reworked 3 guards squad (now the elite units)
-- added conscript squad as new tier 1 infantry
-- added MG assistants carrying more MG ammo into squads
-- added guards AT rifle team
-- added delay on bazooka team
-- decreased the delay of guards squads
-- increased MG ammo carried by regular infantry
-- removed rifles only
-- removed red guards
-- reworked partisan squad to have some captured weapons
-- reworked regular and SMG squad

Обновление: 30 дек. 2017 в 20:00

Update 1.24.8
- Fixed 90mm M3 accuracy at long range (the reason for this patch)
- Fixed flag on 6v6 river valley remix
- Fixed KV-8 flamethrower saying its in the hull instead of coax
- Fixed glubinka remix map name

Обновление: 30 дек. 2017 в 7:22

Update 1.24.7
- Added indirect fire mode for many units, all artillery units have direct fire mode (a button will change between these states)
- Added recommended MP settings in mod info
- Added ammunition bar for ammunition crates so you can see how much is left in the crate
- Added ability to turn off automatic resupply for ammunition crates
- Added new texture to 122mm HEAT so you can see the differance
- Added prepare timer on sturmtiger and AVRE to prevent bug abuse farshooting out of range
- Added new StuIG33B model
- Added 59 random faces for soldiers
- Added delay on regular MG teams to prevent spam; 1 to 1,5 minutes
- Added some new tank skins from terminator
- Added 20 remix variations of existing maps (rotated and changed spawn positions/flags to change the gameplay)
- Added ZB vs.30 machinegun to SS squads with non-german MGs (replaces the ZB vs.53)
- Added Volkssturmgewehr 5 to german army volkssturm squads
- Added K98 Gewehrgranatgerät to german grenadier squads and german army/SS fallschirmjäger squads
-- has HE and HEAT grenades; 70mm penetration for HEAT
- Added M1 garand with M7 grenade launcher to most US squads
-- has HE, WP and HEAT grenades; 50mm penetration for HEAT
- Added hohlladung german AT grenade to AT units and engineer type units
- Added MP41 to some SS SMG infantry
- Added ZB vs.53 HMG to SS
- Added trench shovels to mine disposal experts so they work as an engineer unit
- Added 105mm and 155mm artillery radiomen to USA
- Added mortar, 105mm, 155mm and 240mm radio operator ammo to heavy ammunition crates and trucks
- Added prepare timer to all artillery so you have to aim at the same place for 5 secounds before firing
- Changed gun file settings to make farshooting beyond max range ineffective (bug abuse farshooting)
- Changed component properties from MP to SP so tank destroyed type units with no turret can turn automaticly in SP
- Changed main gun of elefant from kwk43 to pak43
- Changed max speed of many heavy and some medium tanks
- Changed speeds of sherman tanks with VVSS and HVSS suspensions (HVSS is better)
- Changed Stuka zu fuss to fire all 6 rockets in one barrage
- Changed cars to be more resistant to nearby explosions (goes for ammo trucks, cars, etc..)
- Changed some armor properties so shell marks appear on the armor even if its not close to penetrating
- Changed tags for all kinds of AP shells so units will not get older/newer shells than they carry originally
- Changed tags for US 81mm mortar ammo so it doesn't get filled with one type of shell and can't get the other one
- Changed the APHEBC to APBC ratio in soviet tanks
- Changed airdropped ammo crates to give ammunition to all guns to prevent confusion in SP
- Changed SP pak43 and BS-3 to unlock later than MP bought variant
- Changed early variant 76 shermans to carry AP instead of APC
- Changed 1944, 100CP, 6000MP to be the standard MP setting when hosting a game
- Changed panzerwerfer to use same ammunition as the 15cm nebelwerfer
- Changed heavy ammo crates to give max 10 rounds or less
- Fixed wrong ammunition in LVT
- Fixed description on 21cm mörser 18 gun
- Fixed breed name for soviet sniper3
- Fixed infantry damage from new ammunition to work properly, helmets can save soldiers from dying instantly
- Fixed M1 garand doing 5 less damage than other rifles of similar caliber
- Fixed wrong ammunition in 45mm M-37
- Fixed timer on Le.IG and s.IG so buying Le.IG will no longer reset the time on s.IG
- Fixed ricochet bug with radio operator guns so they dont spawn several artillery/mortar strikes
- Fixed range for 280mm BR-5 heavy HE shells
- Fixed small icons for jagdpanzer IV, karl gërat, s.IG33, 5cm ger mortar, british HMG tripods, 2-4.2inch mortars
- Fixed soviet DT29 MG team came with DP-27 magazines
- Increased standard VP to 150
- Increased accuracy of high velocity direct howitzers like ISU-152
- Increased prices of german AA guns
- Increased explosive durability and threshold of small and big hedgehogs (mostly the big ones)
- Increased skill of highlanders from 4 to 5
- Increased the fuel used by flamethrowers
- Increased aim speeds for light and medium mortars
- Increased price of StuG 3 F/8
- Increased price of hetzer
- Reduced durability of 85mm 52-K
- Reduced rotation speeds of DShK
- Reduced turret speed of Panther ausf. D
- Reduced turret speed of Sd.Kfz.234/1
- Reduced reload rate of the 122mm A19 in ISU-122
- Reduced AP to HE ratio in many infantry support tanks (like churchill Mk.VII)
- Reduced accuracy,durability,mobility and increased price of 15cm s.IG33
- Reduced crewmen lethality from spalling damage
- Reduced penetration of 7.5cm HL/C shells to 100mm (1943 german HEAT shells)
- Reduced damage of 20-37mm autocannon HE shells
- Reduced 85-90mm AP spalling damage
- Reduced chances of engine fires on vehicles
- Reduced ammunition load of 155mm M12 and hummel
- Reduced damage vs infantry for piats, bazookas, panzerschrecks...etc...
- Reduced CP values of some infantry support tanks like churchill, KV1
- Reduced start delay of SU-152 and ISU-152
- Reduced the amount of blood gore parts spawn when thrown around
- Reduced chances for main gun destroyed
- Reduced price of AP/AT miners
- Reduced 8.8cm Flak truck durability
- Reduced max player count of several multiplayer maps to prevent crash on loading (report maps it still happens on)
- Removed white flash textures from .50cal bullet impacts
- Removed 152mm ML-20 HEAT shells
- Reworked shield mechanics to fall of properly from shells and high explosive damage (side skirts on tanks)
- Reworked damage for rocket artillery, now based on real life explosive load