Sid Meier's Civilization V

Sid Meier's Civilization V

Future Worlds
16개 중 1~10개 표시 중
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업데이트: 2017년 3월 11일 오전 9시 26분

Fixed bug in the Telepresence Hub and AI Network buildings that prevented them from being built.

업데이트: 2017년 2월 5일 오전 9시 58분

Primarily bugfixes and other tweaks

-Fixed bug in Nanoswarm promotion
-Fixed bug in Stealth Bomber and Suborbital Bomber promotions
-Fixed Airborne Forces paratrooper promotion
-Added text to civilopedia for improvements to clarify their bonuses
-Fixed error in Fighter obsolete tech
-Fixed bug in Biofactory yields

업데이트: 2017년 1월 7일 오후 12시 55분

Improvement yields modified.

업데이트: 2017년 1월 3일 오후 9시 09분

Fixed several bugs
Added Future Era

업데이트: 2016년 12월 3일 오후 7시 54분

Added new units and buildings
Add Human Genome Project and Asteroid Mining UN resolutions
Added strategic view icons for all improvements and units

업데이트: 2016년 6월 7일 오전 6시 08분

-Fixed error in Biofactory technology prerequisite

업데이트: 2016년 6월 6일 오전 6시 38분

-Fixed bug in Special Forces graphic
-Fixed text error for Brain Uploading Facility

업데이트: 2016년 6월 5일 오후 12시 12분

-Added the Nanohive and Crawler units
-Added the Special Forces unit, which is an upgrade to the Marine, and upgrades to Organic Infantry
-Mutants now may cause nearby enemy units to become Barbarians when the Mutant unit is killed
-Added the Jurassic Park wonder (comes with Genetic Manipulation)
-Added Brain Uploading Facility building (which reduces population, replacing them with fixed yields)
-Added Bioenhancement Centre (provides unique Biomod promotions)
-Revised tech tree slightly, adding Autonomous Systems and Transgenics techs.
-Modified building and unit costs a bit, increasing them somewhat
-Skynet now requires Artificial Intelligence
-Core now requires Autonomous Systems
-Biofactory now requires Ecotheory, no longer requires an Implant Clinic
-Autoplant now requires Distributed Computing
-Drone Hive now requires Autonomous Systems

업데이트: 2016년 4월 25일 오후 6시 57분

Fixed bug in art defines for Core
Fixed bug in Drone UAV text
Fixed bug where BioTrooper didn't have Amphibious
Fixed bug where Tidal Array didn't need Tidal Plant to be constructed
Fixed bug where Node didn't give the networked promotion to units upon being constructed.
Fixed bug where Undersea Mining Platform was generating luxury resources on ocean tiles.
Fixed bug where Floating Islands didn't require Nanomaterials.

업데이트: 2016년 4월 24일 오전 8시 31분

-updated several buildings that were not working properly (Vivarium, Drone Hive, Ecosanctuary, Network Backbone, Telepresence Hub, Neurolink Facility, Autoplant, Simulation Server)
-improved the 'hyperstructure' wonders (originally from the Mega Buildings Reduced mod) to have more potent effects
-added the Helios Microwave Power Satellite wonder, Borehole national wonder, and Tidal Array building to incentivise Solar Plants, Geothermal Plants, and Tidal Plants
-Aquaculture Lab bonuses reduced slightly, while Undersea Mining Platform bonuses improved
-added the Mnemosyne Facility wonder
-Node improvement now affects units over 3 tiles instead of 2. Skynet now doubles the effective radius of Nodes.
-Core improvement now no longer provides a combat strength bonus, but instead heals units on or adjacent to it for 10 HP each turn.
-Switched Cloning technology and Genetic Manipulation technology on the tech tree