Space Engineers

Space Engineers

Hover Aligner
23개 중 11~20개 표시 중
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업데이트: 2016년 12월 15일 오후 2시 02분

Redid spiffy logo. Added support for Digi's Loop Computers mod! Works with or without the mod. Now officially supports tilting to match terrain slope!. Can be limited / disabled in the script. Completely redid argument handling to better support save/load. Did bunch of work on restarting logic. Eliminated check for ownership since it's no longer possible, it seems, to even obtain the references to the blocks the PB can't access. So had to redo some diagnostics. Now it's fairly solid.

업데이트: 2016년 12월 14일 오후 7시 09분

Spiffy logo! Added "go" command which actually starts the script (old way of starting with blank argument was being problematicly ambiguous.) Was able to get script to successfully restart at least sometimes, depending on whether it can find the timer block in the ctor. Separated out the pitch/roll clip angles from the override threshold angles, way easier to tune separately. Cleaned up degree display of limit graphs. Many of the blocks can now be successfully mounted on a station (PB, timer, text panel) because they have nothing to do with motion. That let me build a test harness for the script, it may help at some point.

업데이트: 2016년 12월 8일 오후 2시 08분

Fullblown PID Controller support, now with derivative squared!
Failsafe to prevent free-fall: max downward velocity settable
Now routes thru world space when communicating between cockpit and gyro/thrust directions,
so should now support off-grid parts of any alignment whatsoever. Go, mechs!
Re-implemented some angle deadzone clipping that was in GravityAligner, now mostly superset of functionality.
Improved text panel font size recognition, so it can scale the display to the most restrictive panel.
Whole lot of cleanup. Whew!
Changed default tick rate to 20x per second.

업데이트: 2016년 12월 7일 오후 7시 04분

Added PID controller support. Switched thrust aligner over to use PID. Verified that it can handle towing/carrying extra mass.

업데이트: 2016년 11월 28일 오후 4시 21분

Using newly-available (for few months now) IMyShipController stuff for obtaining ship velocity, ship mass, planet center, planet elevation, replacing old do-it-yourself hacks. Added lockh mode for following terrain- be careful! So much cleanup it's not funny.

업데이트: 2016년 8월 22일 오후 8시 56분

bugfix, null check. Handles force field mod now.

업데이트: 2016년 8월 18일 오후 9시 48분

Fix for broken lambda (did they change the CLR?) and workaround for removal of IMyBlockGroup.Blocks. Thanks, Keen! I really enjoy repairing these complex scripts that take hours to write, that you break!

업데이트: 2016년 8월 13일 오전 9시 09분

Just turned down the default for GyroSpeedScale to 2 since having it at 4 tends to cause severe overcorrection behavior with certain ship setups (MiniHover, or Overlook, for example, couldn't handle it) ever since a somewhat (ahem) recent update did something to gyros. Works better. Perhaps this will cause new adopters fewer headaches!

업데이트: 2016년 2월 25일 오후 10시 20분

Fix for namespace issue due to recent update

업데이트: 2016년 1월 23일 오전 11시 05분

Bugfix for improper handling of gyro transforms in right-handed coordinate system
Able to parse multiple commands in one argument string