Garry's Mod

Garry's Mod

GMSC Tornado Valley
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Update: 25 aug 2019 om 11:51

*Fixed some more missing textures.

Going to get rid of clipping eventually.

Update: 17 aug 2019 om 19:51

*Fixed a few lag issues. More to come later not detailed.

Update: 2 apr 2016 om 19:36

*_UPDATE

Update: 31 mrt 2016 om 19:20

*_UPDATE

Update: 7 feb 2016 om 0:03

*_UPDATE

Update: 2 feb 2016 om 18:48

*_UPDATE

Update: 12 jan 2016 om 22:31

+ Removed fog in buildzone and added fog to spawnroom.
+ Added rear door to police station that for some reason wasn't there.
+ (Re-)Added the bathroom wall in the police station.
+ Added kill barrier inside radar silo. (Can't see how to fix the weird missing triangle on the radar, fyi. XD)
+ Added newer buildzone house version. (NOTE: It is not breakable as of yet. But the fence has been removed!)

* More spawnroom optimization.
* Changed spawnroom teleportation dropoff thingy.
* Fixed trailer park extra roofs spawning. (Someone likes to use outdated buildings.)
* Textured the police station interior.
* Fixed weird texture problems inside the weather station building.
* Tornado performance has been enchanced alittle. (Hopefully no crashing.)
* Play area optimization.
* Crane leg fad distance so it doesn't look like the crane floats. (Might change again later.)
* Changed sky cloud displacement. (Will have to change again so it looks higher up though.)

Update: 31 dec 2015 om 10:36

+Added a default fade distance for all props in the map for better performance.

*Fixed a few visual bugs with the water so it should work fine now.
*Optimized the map more so it lags less.
*Buildzone updates. A little more work to be done till that things done.


Have yet to get to the tornado problems. <.<
Might add a temporary fix for the laggy nadoes. Lag is being caused by the newer version of the tornadoes which cause more spin on the props cause faster collisions.

Update: 26 dec 2015 om 21:31

*Partially fixed some of the visual problems but may still happen.
*Optimized the spawnzone room thing whatever it is cause some people dont know how to nodraw.
*Changed map name for non-major build. Will just do this itll final('ish) build
*Stop signs arent errors.

*Changed some shit that I didnt mention so thats whatevers fixed.

Update: 23 dec 2015 om 20:52

*Fixed particles not working.