Sid Meier's Civilization V

Sid Meier's Civilization V

Super Civs - Marvel Villains Pack
Showing 1-8 of 8 entries
Update: Oct 11, 2016 @ 3:08pm

Added 2 new civs: Venom, Elektra! Added a standalone Religions mod, and updated some existing civs' religious preferences.

Update: May 11, 2016 @ 2:46pm

Fixed a bug that made the Corps only able to make one Great Work, due to having the same name. Fixed, but now all Artist, Writer, and Musician Corps will have the names of the base game Great People.

Update: May 11, 2016 @ 3:06am

Added support for the strength-changing effect of the Corps for the Enlightenment Era, any pre-Ancient eras, and any post-Future eras.

Update: May 10, 2016 @ 5:17pm

Fixed a bug where other civs could buy Deadpool Corps (the Prophet version) starting in the industrial era. Also removed the GreatPersonRewardPopup.lua or whatever file it was, so now when a great prophet is born, it will show as a prophet, but the unit will still be a Deadpool corps.

Update: May 8, 2016 @ 4:38am

Added a new civ: Deadpool! Small bug fixes and changes to included mods. Some changes to balance of many civs. See individual pages. Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.

Update: Dec 17, 2015 @ 4:17pm

Missed the mod's description. Oops!

Update: Dec 17, 2015 @ 2:44pm

Added a new civ: Red Skull! Various changes to included mods. See individual pages. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.

Update: Oct 27, 2015 @ 4:49pm