Counter-Strike 2

Counter-Strike 2

ba_jail_knightfight
Mostrando 1-10 de 13 aportaciones
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Actualización: 18 AGO 2017 a las 8:57 a. m.

-CTs now spawn with novas during a warday cuz why not
-Updated all the game_player_equips to set ammo to full instead of 1
-Added an entity to give ammo upon entering armory, as gaining armor no longer resets ammo to full.
-Fixed some armory buttons giving the wrong weapon

Actualización: 11 AGO 2017 a las 2:44 p. m.

-Adjustments to armory to prevent Ts camping up top spam throwing grenades

Actualización: 19 JUN 2017 a las 8:01 a. m.

Cell block redesigned to be more manageable for the guards.
Added in a randomized warday system.
Removed fall damage from everywhere on the map rather than a select few places.

Actualización: 23 ENE 2017 a las 6:37 p. m.

-replaced a side path in the castle with a ct area to assist cts in exiting cell block
-clipped off the spiral staircase in armory, and clipped the bottom of most other stairs for a smooth glide all the way
-replaced all doors on the map with newer doors and made most breakable
-added some new detail props in ct spawn
-added more guns around to aid rebellion
-added some hegrenades near the t weapons in cell block

Actualización: 11 MAR 2016 a las 6:21 p. m.

-Removed the shield and heavy armor
-opened up the top of the castle for access
-removed player_clips on the watch towers around the castle
-added a trigger to prevent falldamage around the castle exterior, (not the roof though).

Actualización: 1 MAR 2016 a las 5:49 p. m.

-fixed an error with the initial game_player_equip so it will now properly strip all weapons at the start of each round
-new compile to take advantage of the shadow/lighting changes of the sdk
-compiled with HDR enabled
-named lights are still broken, disco has been changed slightly to account for it
-increased the brightness of the bar in the village and added a nova behind the counter
-made rebellion via knife slightly more difficult in cell block.
-changed the tree in front of maze as the model had shadow problems after the update
-added a heavy assault suit with 125hp as an alternative to the shield.

Actualización: 16 DIC 2015 a las 2:37 p. m.

-moved s4s into some random area
-moved simon over to where s4s used to be
-added a sewer area where simon used to be. It connects to the vents and contains a ssg08 with a 1/15 chance for an awp instead
-the house that resides over the sewer area has some grendes and a glock. The outside doors stay locked until 9:00 or until a T enters from the sewer area.
-Added a five-seven and some grenades to the roof of heal
-added a ct area on the cell block stairs that connects to the ct area in cell block itself
-updated the minimap to include the changes

Actualización: 9 DIC 2015 a las 1:10 a. m.

-added a nice happy sun
-Adjusted the suns pitch and angle to better match the light shining on the clouds.
-replaced cz75 with opieop revolver
-reduced the file download by a large margin(uncompressed file size went from 93mb down to 57mb). Let me know if this causes issues with textures/models

Actualización: 31 OCT 2015 a las 3:24 a. m.

-Changed the water texture to prevent low shader settings from seeing through the water
-Made it easier to get out of the water in all areas
-Added some footlocker props into ct spawn
-Added some more stone pathing around the game areas
-Joust doors now wait a few seconds after someone enters before closing
-Updated the minimap

-Changed how the shield works. It is now parented to a knife, which means it can no longer be dropped and will be lost upon death.

Actualización: 20 SEP 2015 a las 1:51 p. m.

-replaced the path in the village with a similar glass/stone blend used in other areas of the map
-replaced the bottom of climb's lake with a displacement to give it a realistic, uneven surface
-removed a torch near the vent in cell block so Ts would not get stuck on it while trying to get into vents
-added ladder props into the vents
-updated the minimap
-fixed some bugs caused by the previous update
-fixed some trees not casting shadows