Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
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Uppdatering: 20 aug, 2019 @ 7:43

- Removed #pragma from code to avoid compile errors in next SE build.

Uppdatering: 2 aug, 2019 @ 1:57

Skin support:
- Added skin select with shift+scroll.
- Added paint toggle with vanilla paint key, and combined with shift to toggle skinning.
- Updated color picker to select skins from blocks and players' selected skin (only selected in paintgun).
- Updated color replacer to use or not use skins or colors depending on settings.
- Skin list is hardcoded because there's no API for them.
- Added skin ownership test because modAPI does not expose anything to identify what skins local player owns.
- Added warning message in color picker about skin selection and checkboxes not being reflected to/from paintgun.
- Added new controls (color block for toggle paint/skin and skin scrolling) to tool HUD hints and /pg help.
- Custom skin icons because the game ones are too similar to eachother.

Uppdatering: 22 jul, 2019 @ 10:31

- Fixed color picker on an existing palette color not switching to the slot for the game's palette aswell.

Uppdatering: 17 jul, 2019 @ 13:13

- Fixed Draw() & HandleInput() errors when joining a DS.

Uppdatering: 16 jul, 2019 @ 14:02

- Fixed color pick mode locking on to any other player regardless of aim.

Uppdatering: 8 jun, 2019 @ 8:44

- Fixed for SE v1.191.

Uppdatering: 3 maj, 2019 @ 2:45

- Added support for InfiniteAmmo world setting.

Uppdatering: 2 maj, 2019 @ 13:33

- Replaced tool assembler blueprint silver requirement with silicon to make it viable earlier in game.
- Fixed HUD-level sounds not working.
- Reworked aim info HUD, no longer affected by post processing and remains intact on different aspect ratios (NOTE: position still moves, needs manual adjusting via config).
- Changed how blocks are selected:
--- Uses physics raycast for blocks and model boundingbox for physicsless blocks (same as game's welder/grinder).
--- Aiming down sights makes it use the old way with grid cell intersection + offset (offset was set to 2.5m also).
- Characters are selected by a small sphere at their chest level (for color picking) instead of world bounding box which was quite large.
- Changed the visual selection box around blocks to use model bounding box, this helps identify smaller blocks easier (e.g. large grid interior light).
- Tweaked palette visuals a bit.
- Added AimInfoScreenPos and AimInfoBackgroundOpacity to config.

Uppdatering: 24 feb, 2019 @ 8:41

- Updated blueprint classes for upcomming v189 (tool and ammo will be buildable in both assemblers and survival kit)

Uppdatering: 21 feb, 2019 @ 9:13

- Improved equip animation.
- Improved visibility of graphical helpers (by setting blendtype to SDR).
- Tweaked the spray (set to SDR and no more affected by lights).
- Tool now uses female specific animations for female character.
- Some 16:10 tweak attempt to make the textAPI UI not be so bad.